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2024 Study Architecture Student Showcase - Part I

Welcome to the 2024 Study Architecture Student Showcase!

Over the summer, we called on architecture school faculty from across the globe to nominate graduating students whose work exemplifies excellence in architectural education. The submitted work reflects the various skills and concepts taught in architecture schools while inspiring future architecture students. With the Fall semester in full swing, we are excited to share these outstanding projects with you over the next few months.

These projects will focus on topics ranging from climate change and revitalization to public health and housing. Tune in every Tuesday and Thursday for a new installment focused on a specific topic.

Today’s showcase features projects that are centered around technology. As the world continues to make technological advances, architecture must adapt. Technology can benefit architecture in many ways, as demonstrated by the projects below. From AI and VR to robotics and other digital tools, these projects highlight opportunities to utilize technology as an avenue for innovation and construction.

Nexus by Angela Hanna, M. Arch ’24
Holy Spirit University of Kaslik (USEK) | Advisor: Louis Hachem

In the dynamic landscape of modern education, “NEXUS” underscores USEK’s unwavering commitment to excellence in education, envisioning a state-of-the-art, smart headquarters that serves as a global hub of interconnected learning.

The Faculty of Robotics and AI represents technological advancements. The iconic dome houses the main auditorium for global educational events, and the surrounding ring encapsulates research laboratories. Innovative features such as dynamic partitions and a revolving stage enhance flexibility, while holographic technology dissolves physical boundaries, fostering a network of knowledge exchange. Sustainability is a cornerstone of the Nexus, employing passive and active methods to reduce energy consumption. Welcome to Nexus, where Architecture, AI and Nature align.

Instagram: @angela.h_, @usekschoolofarchitecture

Architronics: Utilizing Virtual Reality in Architectural Pedagogy by Dean Lambros, B. Arch ’24
Kennesaw State University | Advisor: Robin Puttock

This research is about integrating the recent advancements in VR technology as a way to ‘playtest’ and design in architectural pedagogy. To better gauge the interest in VR and prove the need for VR integration, surveys were conducted among students and faculty within KSU’s College of Architecture and Construction Management (CACM).

A ‘site analysis’ was then conducted within surrounding firms in the greater Atlanta area, leading to precedent studies of local firms that use VR in their practice. By utilizing the firms’ advancements, this shed new light on how VR could be implemented into architectural pedagogy, and why it hasn’t been incorporated into the curriculum yet.

This then led to an analysis of four architectural metrics: light, form, tectonics, and program. Each of these metrics were analyzed in VR through case studies that best exemplify their features. Doing so allowed for a more immersive and concise design approach, which explored new ways to collaborate and critique, and help obtain a better sense of scale within each space.

To compare the architectural design process between traditional pedagogy and VR-tailored pedagogy, a research study was performed on a test group of 14 first-year students implemented in the spring semester 2024 accelerated program. They performed a small-scale design project where half utilized VR-centric design and the other half utilized traditional design. The students were critiqued based on the four metrics previously analyzed by qualified jurors, which revealed that the VR design group outperformed the traditional group by 20%, as well as getting twice as high of a score in the ‘program’ metric.

This research, performed within KSU’s College of Architecture and Construction Management, was utilized to propose a 2nd-year Studio course centered around these findings. This comparative analysis on VR pedagogy versus traditional design justifies the need to move towards a more immersive construction industry.

This project was recognized as a Thesis Competition Finalist.

Instagram: @robinzputtock,

Building Trust: Maintenance and Care for Autonomous Vehicles by Dear Liu, James Vadasz & Catherine Yu, BS (Bachelor of Science in Architecture) ‘24
Washington University in St. Louis | Advisor: Constance Vale

This multi-modal transit hub proposes a new AV transportation and maintenance center for people to learn about and experience the latest technology. To further publicize the use of AV, our building deliberately displays the acts of maintenance through material choices, apertures, and curated spatial sequences. As a result, we imagine the building welcoming anyone passing by as a place of efficiency, comfort, and wonder. 

Our design focuses on aperture and pushes it to the extreme. What if the ground floor was a multitude of portals that led one to their desired stops and lifted the building up? How can the mere use of a singular element not only segment spaces both above and below but also provide the necessary structural support for the building? 

This project was collected for the Washington University in St. Louis Student Work Publication, Approach.

Instagram: @dearliuweihang, @de_architects_, @jamesvadasz2, @catherineyu.qh, @constancevale, @washu.architecture

CITY IN POCKET, Level up TODAY! by Rachana Charate, M. Arch (Urban Design) ’24
R V College of Architecture | Advisors: Anup Naik & U. S. Maiya

This exploratory thesis looks at creating a people- and market-friendly urban environment by synthesizing AI computational analysis and generation to increase the efficiency and quality of architecture and urban design.

Cities are complex environments in which multiple factors play a role in shaping a liveable neighbourhood. The cities consist of many distinct data sets and stakeholders. The city development process is single-handed and static. The crafting and timely updating of zoning regulations represent a constant challenge for municipal governments, more so when said regulations attempt to guarantee that goals of liveable parameters are met and an equitable urban experience is ensured. Traditional standards and practices for a city continue to function and evolve, largely based on historical patterns and outdated workflows and are no longer adequate.

The current process for the design of an urban realm typically involves a team of architects, designers and planners that conceive a handful of schemes based on zoning requirements manually or with the help of CAD software. They may intend for the plan to achieve a set of performance goals (sociability, economic, environmental, etc.), but quantitative analysis is rarely conducted early and consistently through the design process. This makes it difficult to understand the full range of approaches that are possible on a site and the relative performance of each scheme. In order to best accommodate rapid urbanization while making cities more liveable, and equitable, designers must utilize quantitative tools to make informed decisions about their designs. Computational analysis and generative design techniques have been successfully used at the building scale to test numerous designs and quantify their performance, but are challenging to apply at the urban scale due to increased computational expense, difficulty in limiting inputs, and more stakeholders involved in the process. The purpose of this project is to introduce a methodology for AI generative models, capable of evaluating performance goals based on the information available at each step of the development and communicating the impacts on those goals of any decisions regarding land use, density and form, etc.

The City in Pocket proposes AI computational and generation, where the real and virtual are constructed as part of the same urban fabric, which will allow a re-thinking of long-established fundamental architecture and urban design values. It will contain an ever-accumulating amount of content, expanding infinitely, layer on layer. New media and the network-facilitated distribution will turn more people into both consumers and creators. While individuals may create and publish content, multi-authored channels will be created. The tool space is location-based, users can create 2D and 3D geo-tagged maps, reports, photographs, paths, zones, spatial data and recommendations, giving order and meaning to the city. An open framework of AI will allow anybody to freely contribute to the city and will breach the gaps between different areas, departments, expertise, and the general public and increase efficiency and quality.

Instagram: @_charate_, @usmaiya.design

Bespoke Moon by Austin White, B. Arch ’24
Kennesaw State University | Advisor: Jeffrey Collins

Welcome to Bespoke Moon, the next high-tech, component-based system that allows architects and designers to fully immerse themselves in design once again.

Designers grow up nurturing a passion for design, then eventually attend school to hone their skills. However, bringing these designs to life in the built environment involves a lot of tedious work and time to ensure safety, structural integrity, and compliance with codes. With that in mind, I aim to transform our traditional processes.

Bespoke Moon’s component-based system utilizes 3D-printed, prefabricated steel components that lock, seal, stack, and interlock in a unique way, allowing them to connect with one another and incorporate structure. These connections enable the components to withstand all weather and climate conditions in the future, potentially an extraterrestrial environment, reflecting an industrial outer-space aesthetic.

This high-tech component system is powered by Bespoke Moon’s new AI, which assists in generating these components, allowing architects and designers to focus solely on design. Moreover, the components generated from other designs provide an opportunity to create a library of Bespoke Moon components. This enables reuse in various ways in new designs across a variety of scales. The ultimate goal of this high-tech, component-based system is to allow architects and designers to dive back into design, as they were taught and born to do, by integrating artificial intelligence to revolutionize conventional construction and design processes in modern architecture.

This project was awarded third place in the KSU Architecture Thesis Competition 2024.

Operative Approaches: Potential in Limits in Design Process by Chantal Shahmooradian, M. Arch ’24
Toronto Metropolitan University | Advisors: Carlo Parente (Supervisor), Kate Myers (Second Reader) & John Cirka (Program Representative)

In the realm of architecture, limits are often perceived as obstacles, however, this research reimagines them as powerful catalysts for creativity. By embracing constraints and leveraging operative approaches– with structured systems revealing a comprehensive array of possibilities within project limitations– architects can unlock new depths of innovation within the design process. This research explores the transformative potential of working within limits, through the use of a variety of tools such as drawing, digital media, AI, and physical models to illustrate how constraints can inspire inventive solutions.

The thesis advocates for a holistic view of design tools, not merely as means of production but as active agents in the creative process. It demonstrates how models and drawing techniques can shape design outcomes from the earliest stages, fostering a dynamic and iterative approach. Through the use of exercises that implement transforming physical models, with chosen limits, the study underscores the critical role of limits in defining problem spaces and guiding the creative journey.

A key focus is the distinction between given constraints and those chosen by designers, showcasing the architect’s skill in navigating these boundaries. The research highlights heuristic reasoning’s impact on design decisions, balancing the benefits of guided problem-solving with an awareness of cognitive biases. Visual explorations with the use of dynamic physical models with limits demonstrate the potential of these approaches as key pedagogical tools which can enhance the way designers and architects approach design problems, fostering innovative design thinking strategies.

Operative approaches are explored through physical models inspired by 3D puzzles, which serve as inspiration for problem-solving methodologies within defined limits in the design research. These models reveal the rich spatial possibilities that emerge within set constraints, offering new avenues for creative exploration that exist within the limits.

By showcasing a series of innovative design solutions derived from these explorations, the thesis illustrates how constraints can be harnessed as opportunities rather than hindrances. This approach not only enhances architectural creativity but also provides meaningful insights and outcomes, demonstrating the profound potential of limits in the design process.

Instagram: @chantal_shah, @dastorontomet, @tmu_archgrad

Cadences of Being: Architecture for the Living by Anna Kosichenko, M. Arch ’24
Toronto Metropolitan University (formerly Ryerson University)| Advisors: Paul Floerke (Supervisor) | Stanislav Jurcovic (Second Reader) | Carlo Parente (Program Rep)

Architecture is an artifact frozen in time, a physical ‘time stamp’ – an object that reflects its environment and values. While such physical ‘time stamps’ define our relationship with mortality, it begs the question: “What is the future role of burial architecture in the realm of living?”

‘Funeral Machine’ is a conceptual representation of current outdated, mechanized and costly burial practices are centred on the efficiency of the process rather than the experience of users, facilitating further physical and metaphysical disconnect between life and death.

New technologies for sustainable dying provide an opportunity to reform the ritual of mourning and use the built form to redefine culture’s relationship with mortality and grief. The proposal provides a space for grieving in a city, crafting architecture that values human-centred experience and shines a light on death as part of life.

Instagram: @enot_sosna5, @tmu_archgrad

The Architecture Factory by Steven Fallon, M. Arch ’24
Boston Architectural College | Advisor: Sam Landay, AIA

The Architecture Factory contemplates craftsmanship in the context of contemporary architecture and re-imagines the role of the Architect in a new age of digital design and construction. Standing amidst the global housing and climate crises, the project asks how we can utilize robotics to not only advance construction and design efficiency but also enter a new age of design that is built upon excellence in the craft of building.  

The ideas of this thesis are represented through the design of a factory on the site of a previous machine shop on the waterfront of East Boston, Massachusetts. Inside, a new studio space takes hold, where architecture comes to life in the form of physical construction, a craft that is taught and learned, experimented with, and refined. No longer would architecture be represented just by drawings, but by physical and material representations of the designer’s imagination, built directly in the studio. Wielding the powers of the robot and computer to their advantage, here, the robot becomes a prosthetic arm and extension of the architect, while the architecture transcends from concepts and representations into physical, tangible creations.

The project first delves into the fabrication and construction methods of our future homes. It then examines the design and construction of the factory itself, considering the human interaction with the building process and asking how we can bring light to the processes that build the world around us. Robots construct their own factory and provide humans the space to observe the performance of construction from a distance. Architects serve as maestros of a robotic symphony, guiding these machines and orchestrating a performance of precision and efficiency-driven construction, resulting in an architecture that is founded in the fundamental elements of architecture – material, craft, and construction.

This project was awarded Commendations: Master of Theis Excellence – Architecture. 

Instagram: @stevenfallon7

Stay tuned for Part II!

2023 Study Architecture Student Showcase - Part XXVIII

In Part XXVIII of the 2023 Study Architecture Student Showcase, each project focuses on the construction and architecture fields’ roles in climate change. The presented student theses and designs present a tangible solution to address climate change with proposals ranging from using materials including mass timber and “Hempbrick” to systematic changes such as incorporating decay into the designs and introducing sustainable product life cycles. Overall, the projects advocate for reducing waste to support long-term sustainable practices.

Reconstituting Rubble by Andrew Griffin, M.Arch ‘23
University at Buffalo | Advisors: Christopher Romano & Miguel Guitart

Five hundred and thirty-four million tons of construction and demolition debris are generated by the United States every year. This debris is anonymously moved away, invisible to most, to distant landfills far removed from its origin to lie dormant at the presumed end of its life. This demolition is a natural and necessary part of our current economic cycle, the permanence of the buildings we design is too often overstated. In a time when environmental issues plague the industry, simply discarding material is no longer a reasonable long-term option. Perhaps the scope of an architect’s involvement should extend into a building’s afterlife. Reconstituting Rubble proposes an adjustment to the material flow of building debris after demolition, advocating ways of transforming architectural rubble to develop building procedures that integrate waste-bound materials into new architecture. Drawing from new innovations and old technology, the project strives to lay out building end-of-life processes to divert would-be discarded material into new building assemblies.

This research looks at demolition rubble as a continuous stream of usable material in need of transformation. The proposed process steps involve demolishing, cataloging, refining, assembling, and reconstituting. The eventual result of this process examines the qualities of rubble, the roughness, the irregularity of its texture, shape and size. These are all traces of its past and show the immense effort it took to become reconfigured remains. 

Instagram: @arc_andrewgriffin

Banished Into Existence: Agritecture at The Intersection of Architecture and Agriculture by Yan Ferris Konan, M.Arch & M.Red ‘23
University of Maryland, College Park | Advisor: Michael T. Ezban

Building operating emissions account for 28% of global greenhouse gas emissions while building components account for 11%. To mitigate these effects, we must reduce the carbon footprints of construction activities, building materials, and sequestering carbon dioxide in forests and farmland. Industrial hemp is a solution to all these challenges. Hemp is a carbon-negative crop, absorbing more carbon dioxide than trees, and thus represents a unique sequestration opportunity. By using hemp as a construction material, we can improve the thermal efficiency of our buildings, therefore reducing operational carbon. Finally, by substituting Hempbrick, a mixture of hemp and various binders, for more carbon-intensive materials, we can reduce the embodied carbon of the built environment. This thesis proposes a productive hemp landscape that will be open to the public as an agritourism destination. The project will raise public awareness about hemp cultivation as an agricultural opportunity and demonstrate the potential of hemp as a construction material, highlighting its multiple possible contributions to tackling the climate crisis.

The Intersection, located in Beltsville, Maryland, is a Productive Hybrid Hemp Farm with a visitor center, a manufacturing facility, a multipurpose Classroom, and office seating on two floors to serve as a demonstration and educational hub for Prince George’s County. This proposal aims to educate the public on the opportunities of this insulating material known as “Hempbrick.”

The site is divided into Three Parcels totaling 77 Acres. Parcel 1: Baltimore Avenue (15.5 Acres). Parcel 2: Baltimore Avenue (50 Acres). Parcel 3: Rhode Island Avenue (11.5 Acres). The Farm’s primary goal is cultivating and harvesting Hemp for industrial applications. There will also be a manufacturing facility where the hemp will be decorticated into bast and hurd fibers required to produce Hempbrick. In addition, there will be a Visitor Center where the public will learn about the benefits and processes of hemp. Tenants from The University of Maryland extensions have already expressed an interest in leasing office spaces to further their research on hemp and its advantages.

This project received The Architecture Thesis Award – 2023 University of Maryland, College Park 

Forest to Framework by Eleanor Selzer, M.Arch ‘23
University of Southern California | Advisor: Sascha Delz

With the construction industry accounting for roughly 40% of all global carbon emissions, a clear and vast opportunity exists within the Architectural and Construction industry to enact real change in fighting the climate crisis. This change, as seen from a top-down perspective within the supply chain, could include material substitutions, technology innovation and implementation, and independence from non-renewable energy sources. These initiatives geared up in practice in recent years, but the industry is lagging behind if we are to make any real impact on our emissions and meet global climate goals. 

The UN projects that there will be roughly 2.3 billion new urban dwellers by 2050. All of these new residents will require an enormous amount of infrastructure to sustain this influx, most importantly housing. Most low-to-medium-rise housing buildings are constructed using timber products, and so there is a profound opportunity to exploit this demand for new development as a means to mitigate the climate crisis and create a carbon sink within our cities. 

When designers consider viable substitutions that are readily available, mass timber products are the top contenders. The opportunity to sequester carbon from the atmosphere while also providing a structurally sound, lightweight, and aesthetic material makes wood a clear solution for fighting climate change. 

It is vital for timber products used in the construction industry to be sourced from sustainable-certified forest lands to ensure that deforestation of green reserves is mitigated and there is a guarantee of a true renewable resource. The existing supply chain, however, is not vertically integrated, and it follows the cradle-to-grave pipeline, where building materials will most likely end up in landfills following demolition. As a solution to climate impacts, the industry must introduce a closed-loop product life cycle system following the cradle-to-cradle ideology. 

This sustainable wood products cycle requires all players across the supply chain to redefine how they purchase, distribute, design and use mass timber products. The main priorities within this sustainability product cycle are ensuring the increase in sustainable land management practices, growing the demand for sustainably harvested and produced mass timber products, updates to the building codes to mandate the use of these products and creation of deconstruction and reusable toolkits that can be adopted into standard design and construction practices.   

This project seeks to re-frame the framework of sustainably harvested mass timber products and show how they can be utilized in design practices to maximize flexibility, incremental growth, reuse and adaptability. Specifically this framework is applied to an affordable housing cooperative model located in Venice Beach, Los Angeles, comprising of flexible and deconstructable mass timber modules. 

This project received the USC Master of Architecture Social & Environmental Dimensions in Directed Design Research Award – In recognition of the most outstanding graduate final degree project exploring social, cultural, and environmental concerns.

Instagram: @ellie_selzer, @coop_urbanism

Heteromorph by Grégoire Gaudreault, M.Arch ‘23
University of Montreal | Advisor: Andrei Nejur

On a global scale, more than one billion people live in precarious housing situations, many construction materials are regularly sent to landfill sites or, worse, burned. However, these rejected materials represent a richness whose reallocation would lead to a significant economy of resources. Therefore, reusing materials from the construction industry could be part of the solution. This thesis project attempts to establish an architectural response to these challenges. Specifically, the proposed solution involves a constructive system for assembling temporary shelters using a diverse range of reclaimed and heterogeneous materials. The research focus of this thesis primarily revolves around utilizing digital technologies to discover new solutions to social and urban problems, while promoting the development of innovative construction methods that aim to reduce the environmental impact of architecture.

In a conventional architectural project, the materials used are directly linked to the envisioned form conceived during the design process and are typically integrated toward the end of the project. The proposed workflow seeks to invert this logic: reclaimed materials are used as inputs to imagine the shape of a shelter. Available resources dictate the morphology and composition of the projected form. More specifically, the proposed digital solution is based on an algorithm created using visual programming software, which enables the revalorization of materials recovered from waste in the construction industry. Any shape obtained through this method is composed of a configuration of 10 typical triangles, resulting from a combination of three specific edge lengths. These triangles can be constructed using either three linear elements or a single planar element, thereby expanding the range of possible materials. Low-tech metal nodes are utilized to connect these elements, facilitating the assembly and disassembly of the system. This flexibility allows for several variations or even partial or complete reconfiguration of the initial shape. In addition, the proposed system’s evolutive character encourages its components’ re-employment to limit its environmental impact.

This project received “Prix de l’Observatoire Ivanhoé Cambridge Nomination au Prix d’excellence pour étudiants Canadian Architect”

Instagram: @greg_g, @fac_ame_umontreal, @architecture.udem

An Architecture of Decay: Addressing Building Waste Through Biologically Integrated Architecture by Carson Stickney, M.Arch ‘23
Lawrence Technological University | Advisors: Scott Shall (Chair), Dan Faoro (Member) & Sara Codarin (Member)

There is a dissonance within architectural practice between buildings designed to be permanent, and the inevitability of building impermanence. This produces unusable waste at the end of a building’s life cycle. Materials are designed to become obsolete and replaced over time, leading to additional waste during a building’s inhabitance. Construction conventions value the low-cost consumption of resources such as concrete and metals over their effect on the environment (McDonough, Braungart, 2002). The current model of construction, maintenance, and demolition that most buildings go through ignores the resources and materials that are used and discarded, creating by-products that can never be used again by humans or the natural environment.

In order to align programmatic lifecycles with building creation and material decay, architects must incorporate decay in design, allowing building materials to continuously support human and biological use when a building is abandoned or demolished (figure 0.1). All buildings must die, but their material by-products do not need to be wasted. Incorporating decay is an opportunity for the future growth of architectural spaces and realigns the buildings that we make with the natural cycles that affect them. Therefore, to explore this potential, and minimize the waste associated with a building’s decay or demolition, architects need to design buildings and urban landscapes with the eventual decay of products in mind, to eliminate wasted resources, and reinforce the existing natural cycles impacting our work.

To investigate this claim, this project will design a 2-story mixed-use structure, using fully biodegradable materials. This development type has a legacy in architectural practice and is a staple construction type of most major U.S. cities. It also acts as an advantageous operating system relative to this thesis due to its cyclical resiliency to programmatic cycles, and its need for continual replacement and maintenance of materials. This investigation is intended to relink human spaces with natural ones, fostering the perpetual growth and balance of both systems with each other.

Instagram: @cstickney02, @scott_shall

Passing Permanence: Reversible Building Practices in the U.S. by Aaron Baldwin, M.Arch ‘23
Lawrence Technological University | Advisors: Scott Shall, M.Arch/RA, Sara Cordarin, Ph.D & Daniel Faoro March/UD, RA

The construction and demolition industries generate abhorrent amounts of waste through the inefficient generation and unplanned removal of permanently intentioned buildings that cannot last forever. Current strategies of material construction often consume, permanently alter or degrade materials being used, resulting in the inability to wholly reuse valuable building components. As a result, existing unused structures will often become waste, or require resource-intensive recycling or remanufacturing to salvage portions of material (USEPA 2018).

Buildings are not permanent. The current lack of life-cycle design and expectation for buildings to last indefinitely leads to a loss of “technical nutrient” potential (Braungart 2002). The reduction of waste, the continued reuse of materials and designing for component longevity can achieve a fundamental level of sustainability, as the concept of waste is antithetical to the ability to maintain a process over time. To recapture the potential of a building and remove the ecologically harmful effects of permanence that occur after the building is no longer needed, the production, construction, use and demolition of architecture should ‘leave minimal trace’ on its building materials and site.

A current lack of reversible and circular practice in the U.S. exists due to many existing social, cultural and economic factors. The focus on tradition, risk aversion and bountiful space for new development allows the country to remain stagnant and reliant on existing building methodologies without the push for change. Initial reversible architecture located in the U.S. will not be made out of newly developed components, but primarily of existing standardized materials joined in newly reversible methods.

Architecture should not be destructive. An architecture that leaves minimal trace does not have to employ highly engineered componentry and new modular solutions that restrict design outcomes but rather can modify existing techniques and tectonic understandings to remove wasteful practices that intentionally degrade or destroy material resources. Minimal trace architecture simultaneously upholds the health of its materiality through the redefinition of connection types while supporting its site and larger context through the removal of systemic inefficiencies and unnecessary permanently intended change.

See you in the next installment of the Student Showcase!

2023 Study Architecture Student Showcase - Part I

Welcome back to the Study Architecture Student Showcase fall series!

We put out a call over the summer for student work and received a record number of submissions – thank you to everyone who participated. With the Fall semester in full gear, we are excited to share the most outstanding projects with you over the next few months. To give you an insight into what it is like to study architecture, we will take a closer look at student thesis and capstone work from 2023.

Throughout the Student Showcase series, we will feature work from recent graduates of ACSA member schools from across the globe. These projects will highlight an array of topics and explorations, ranging from building designs focused on women empowerment or climate change to research on biomaterials and much more. Tune in every week for a new installment focused on a specific topic.

This week we take a look at projects that are aimed at combatting the issue of flooding, which we are seeing rise in frequency across the globe. In the last few weeks alone, we have seen extreme examples of just how damaging floods can be. The work below focus on how we can improve the flood protection process.

Urban Flooding Reuse for Addis Ababa (Ethopia) by Michael Clifton, B.Arch ’23
Tulane University | Advisor: Ruben Garcia-Rubio

The Urban Flooding Reuse Proposal is intended to create a way for residents of the river meander to live with and reuse flood water for their own benefit. This is a response to a high population of Addis Ababa’s (Ethiopia) residents living in highly vulnerable areas to flooding and a high amount of housing being built from weaker materials like mud and wood. These two problems that exist in the city lead to dangerous living conditions with flooding in a city that experiences plenty of rain and flooding yearly—and is projected to see much more in the future due to climate change.

The proposal tackles other problems as well such as cleaning polluted water and creating public space in the city, while restructuring at-risk housing. The city has problems with pollution due to poor drainage and sewerage systems, and the amount of green space is far below the World Health Organization standard.
The proposal uses a system of channels that serve as pathways for water to travel from parcel to parcel while also being slow mobility pathways for pedestrians. The system for flow of water includes inputs from the Upper Kebena River, and introduces three different types of parcels for different treatment of water. The first being retention pools which hold water at the first stop in the system. The retention pools also include some natural vegetation for slight cleaning at this point. The second parcels are cleaning parcels, which have more natural vegetation and help clean water through the use of bioswales. The third type of parcels are for reuse of water and mostly come in the form of urban agriculture while also providing spaces for recreation and leisure throughout the river meander. The reuse parcels are spaces that create a public environment for pedestrians and can help create jobs through farming. The new housing buildings can have shops on the ground floor as well to help keep the informal economy alive in this area. Runoff water from the city is cleaned through the use of underground water deposits which will help with solid waste filtration and chemical cleaning before water from the streets enters the system. The proposal also includes bridges and ramps to help pedestrians cross the river and more extreme terrain on the north side of the river meander, creating a better connection from the city to the river.

This project was selected by the Oslo Triennale.

Instagram: @rubgarrub

Creative Triggering by Christine Chen, Meichen Duan, Ji Hyun Hwang, Jing Kang, Hong Ke, Wanshan Li, Zhe Li, Xinru Liu, Hoi Yau Lo, Ankita Mallick, Weixuan Wang, Ruijie Zhang, Wenhao Zhang, M. Arch ’23
University of Melbourne | Advisor: Justyna Karakiewicz & Theo Blankley

This studio takes the site of Australia’s largest major urban regeneration project – located at Melbourne, Fishermans Bend – which is over 480 hectares of land directly adjacent to the CBD. We propose the future of the precinct in light of ecological, environmental, structural and social changes across staged developments into the next century.

The Fishermans Bend precinct has its challenges. Much of it is threatened by flooding. A significant portion of the land is heavily contaminated by previous industrial users. We have learned that the quick fixes we often employ are based on misinterpreting symptoms for causes as we try to address current problems. We can observe that our quick interventions distract us from doing the deeper work needed that might lead to a better world for the planet, for all species and the environment, rather than just for the electorate.

By 2025, the Stage 1 will be completed and will feature large scale facilities for advanced manufacturing, fabrication, testing and prototyping with large scale collaborators such as the University of Melbourne, Boeing, Tesla, and others. By 2050, the Victorian Government proposes there will be 80,000 residents and employment for up to 80,000 people. Looking forward, we know that by 2100, much of Fishermans Bend could be under water, even under the most moderate predictions for sea level rises. We know that most of the surface soil is toxic. This combination of toxic land and flooding does not suggest that this is suitable place to live.

Combining Slow, Medium and Fast approaches, the propositions are illustrated by small, medium and large projects. These include two urban infrastructure strategies, and eight architectural projects.The works shown here illustrates an incremental development, with Stage 1 in 2025-2030, Stage 2 in 2030-2050, and Stage 3 in 2050-2100. Students worked collaboratively and developed programs and outcomes that interconnected and linked with each other – as evidenced in the final panels showing relationships between proposals and how one project may ‘trigger’ another.

Instagram: @msdsocial, @msd.gallery, @theoblankley, @meichend_, @lohoiyau, @ankitamallick,

BQE Hydrology Hub by Emma Mangels, B.Arch ’23
New York Institute of Technology | Advisor: Evan Shieh

The re-imagination of the Gowanus Canal aims to address the environmental and hydrological issues facing the Gowanus Canal at the local scale and the surrounding neighborhoods of Brooklyn at the borough scale. The Gowanus Canal and the surrounding neighborhood of Red Hook has been a highly-contested area due to the status of the waterway being declared a superfund site. As well as flooding occurring on the shoreline and also in-land which can be traced back to the out-dated combined sewer outflow system or CSO feeding into the canal.

To address this issue, a “Hydrology Hub” will be created at the crossing of the Brooklyn Queens Expressway (BQE) at the local scale to clean water in an efficient manner and reduce in-land flooding as well as making the water filtration process visible to the community. The hub will allow for people to follow the newly designed circular system of water filtration that uses both natural and man-made processes. The filtration circulation will bring the person down to the canal level where a walkable park will take over the current hard-edge of the canal. In order to protect the new in-land system, the borough scale will include the implementation of a soft shoreline to slow erosion and provide habitats for flora and fauna, creating a “kit of parts” to foster an environmentally resilient community while also placing an emphasis on circular systems of water.

Instagram: @mangels.arch, @ev07

Island Revitalization by Kelly Zheng, B.Arch ’23
New York Institute of Technology | Advisor: Farzana Gandhi

Coney Island is a peninsula that sits in the southern part of New York City. The site is a smaller scale of NYC that demonstrates the environmental problems that the city faces. It is an area full of residential structures and commercial businesses.

Coney Island suffers from bad air quality, urban heat, flooding, and poor water management, causing bad living quality and health risks. These issues should not be understood and treated separately. They are all part of a reciprocal ecosystem where one problem typically worsens another.

It is essential to develop a holistic and comprehensive integrated solution that makes Coney Island more livable today and far into the future. The proposal is inspired by such solutions found around the world and at multiple scales from masterplan to kiosks.

Coney Island was originally a collection of islands and shifting sand, with inlets connecting the islands during low tide periods. In the late 1700s, the sand-shifting movements closed the inlets, so the residents filled in the space and connected the islands into one whole island. Coney Island Creek was the water body that separated Coney Island from the mainland. Over time, the island expanded due to natural and manmade activities such as sand shifting or landfilling.

The proposal reintroduces the creek, forming additional routes for water flow. Additional canals will be integrated, dividing the island into 3 mini-islands. This development isolates the island’s midsection, the portion that will be most likely affected by flooding. The isolation prevents water overflow from entering the surrounding inland areas. The middle mini-island will be redeveloped as an amusement island, and be designed as a sponge park to absorb flooding or overflowing water.

Recreational areas and water management systems are incorporated into the islands, rapidly expanding the amount of green and blue to decrease the environmental risks. Real-time visual notifications and warning systems are integrated into the streets, using lights, sounds, and kiosks to educate people about environmental factors and give alerts for safety threats. The strategies and real-time data systems work together to build a stronger, low-vulnerable community for citizens and visitors.

Instagram: @kellyzhangarch

Replacement by Zoe Holiday, B.Arts ’23
Savannah College of Art and Design | Advisor: Gordon Nicholson

Replacement is a Community Center located in Wilmington Island, GA. The site is nestled between an elementary school, a fire station, and two churches. A walking path alongside a main road accessing the site encourages pedestrian and vehicular engagement. The proposed community center – Replacement – will do just that by superimposing a new structure of CMU while maintaining the existing concrete structure. The main concrete columns will be inverted to create void where there was once a solid. The exterior faces of the new structure take shape from the radii of the trees defining the current landscape.

The building’s approach to water was integral to the form of the roof and interior courtyard. The two form a connected system of water collection through phytoremediation, water retention, and overflow channels that are capable of managing storm water and flooding. Replacement aims to become a shelter and everyday hub for the Wilmington Island community.

Water Wise Wrapper by Debdeep Dam, M.Arch ’23
University of Southern California | Advisor: Lisa Little

California and the world at large have been facing tumultuous weather patterns. Respite from long-term drought comes in the form of devastating floods.

Throughout history, humans have had a symbiotic relationship with natural sources of water; often carrying both cultural and spiritual significance. Unfortunately, modern city-making has been oriented toward over-engineered city planning because modern cities have had access to uncontested water resources without regard to ecosystems or context. The modern city treats stormwater as a nuisance; something to be drained away out of sight even though water scarcity has become so real an issue that architectural systems that try to mitigate this by having systems in place for water conservation, collection, cleaning, and reuse should be adopted by all buildings.

With the increasing commodification of clean potable water and gross exploitation of this natural resource, it has become imperative to explore options for democratically using, storing, and distributing this natural resource.

“Water-Wise Wrapper attempts to bring this crucial subject to the forefront of urban living while advocating for a system that can leverage the vast vertical landscapes of the modern city and act like a sponge: absorbing or releasing water when needed and releasing it when required. This thesis proposes a system that physically stores and releases water while also acting as a visual representation of the scarcity of this vital resource.

This project won the USC Master of Architecture Innovation in Directed Design Research Award. In recognition of the most outstanding graduate final degree project illustrating technological innovation and advancement.

Instagram: @debdeepdam, @lisa_k_little

Hydro-Urbanism: A Walkable, Coastal Neighborhood Designed to Withstand Flooding and Use Water as A Design Asset by Zachary Faza, M.Arch ’23
Florida Agricultural And Mechancial University | Advisor: Kyle Spence

Located on the low-lying, sandy peninsula of Pinellas County, St. Petersburg, Florida, is a coastal city that has much at risk from hurricanes and heavy rainfall events. No Florida county has more buildings and more value at risk in Category 1 storms.

When a severe storm impacts a coastal city, high winds build up and push the water from the sea over the land. This is called storm surge, and it can cause devastating damage like that seen during 2022 Category 4 Hurricane Ian impacting this region of the State.

Zachary’s design-research investigative thesis presents research on existing case studies of aesthetically pleasing, multi-beneficial flood infrastructure that benefits society beyond flood control. This project applied intuitive thought to produce a design proposal for a walkable, 40-acre master-planned development that integrates flood-adaption infrastructure as aesthetic and recreational features.

The proposed master planned development orients around a central pond serving as a water retention feature and encloses two public park islands. This pond connects to a site-wide network of waterways and bioswales (naturally filtering landscape features) designed to absorb, filter, and store stormwater runoff from neighborhood roads.

Around the pond are several distinct built areas, each with latent design exploration. The primary regions built around the pond include a Canal-Front residential area that has elevated structures that looks inwards onto tree-lined canal parks, the Waterside Shops mixed-use shopping center with a grocery store, waterfront commercial spaces, and apartments, and the public Forest Park that spans two islands within the central pond and forms the spine of the development’s pedestrian and bicycle circulation network.

Zack’s project is a design exercise demonstrating that flood adaptation measures can be an aesthetically pleasing part of a holistic urban design solution that mitigates damage from floods and storms and creates vibrant, profitable commercial, public, and residential areas.

This project won the FAMU Three-Minute Thesis First-Place Award

Come back next week for Part II!