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USC Professor Develops Architecture-Inspired Video Game, Block'hood

(via USC News)

Architects are no strangers to technology. Even so, Jose Sanchez is a little less than traditional when it comes to his design tools.

Sanchez, an assistant professor at the USC School of Architecture, has earned acclaim for his architecture-inspired video game Block’hood.

Released for Windows and Mac in April, the indie title just won “best gameplay” at the 2016 Games for Change Festival. The annual event recognizes innovative games that explore health, education and social issues.

“It is really humbling to receive this award among incredible contenders like That Dragon, Cancer and Life Is Strange, Sanchez said. “The jury recognized how the mechanics of the game are fundamentally defining its ecological narrative. It means a lot for someone like me coming from architecture to be recognized outside my field, validating all the effort in attempting interdisciplinary research.”

Cost and effects

The game lets players stack pieces and construct communities of their own design. Each piece has its own particular costs and effects: apartments, solar panels and shops all play different roles in the health of your building. Ecology is a key concern, with players being forced to think about greywater use and the effect of growth on the local ecology in a bid to maintain successful communities.

Sanchez was inspired by games like SimCity and Minecraft, open sandboxes that let players create their own designs. He was interested in exploring how gameplay could extend the kinds of debates architects have about urban planning to a wider group of people: What leads communities to weaken or decay? How do you take care of waste? How do you balance needs like electricity, jobs or food with population growth?

Asking these kinds of questions are “grand challenges” for architecture, Sanchez said. But he also wanted this game to appeal to more than just architects. He designed it to be playable for people ages 10 and up, with the hope that it could provoke these ideas in the minds of future creators.

“I think the architects of tomorrow will grow up playing Minecraft or games like this, where the ideas of systems are more pressing,” Sanchez said. “The game can simulate and model notions of gentrification, social change and segregation. These are problems that architects have to deal with at all times — and it’s doing it in a creative way.”

Architecture and society

As a model for how architecture can affect society, Block’hood is fairly unique. Computational design has long been a part of the field; Sanchez said he was drawn to that side of the discipline from early on. He pursued a master’s degree that allowed him to simulate biological systems, using procedural generation to create complex, organic forms that would change shape under different conditions.

At the same time that he was studying architecture, Sanchez was learning programming. He used specialized software to explore the concepts that attracted his interest. But most of this software was designed for people with technical backgrounds — something he felt set a high barrier for entry to artists, tinkerers or others who would also enjoy exploring those concepts.

“If you use software designed for more people and people who aren’t highly technical, that software needs to teach you how to play,” Sanchez said. Create software that teaches people how to use it, and voila: Your program starts to look like a game.

It took a lot of experimentation to develop Block’hood. Along the way, Sanchez received help from Gentaro Makinoda, a graduate student at the USC School of Architecture, as well as Bryan Zhang and Alan Hung, graduates of USC Games. Sanchez collaborates frequently with the USC Games program more widely, where he gives lectures.

“I think Block’hood is a wonderful example of how many faculty at USC are involved in innovation in games,” said Tracy Fullerton, USC Games director. “It’s so great to have an architecture professor doing such deep work in games here.”

Want to learn more about the USC Architecture Program? Check out their profile on StudyArchitecture.com!

Kansas State Students Design+Make with El Dorado

Are you looking for hands-on building experience while you are studying architecture? These 5th year Kansas State University Students partnered with local architecture firm (El Dorado) as part of the Design+Make Studio! Read more about the partnership below!

(via el dorado blog)

Since el dorado opened it’s doors in 1996, we have been exploring the relationship between designing and making as a design studio. For us, the shop continues to play an important role in the creation of well-crafted architectural spaces—but it also is critical as a tool to prototype ideas and explore materials and connections. Designing and making are truly linked.

This is the fifth year of the Design+Make studio at K-State. The studio is an academic partnership between Kansas State University’s 5th year capstone architecture design studios and el dorado. Students follow a four step process, experiencing the challenges of seeing their projects come to fruition in a real-world setting: understanding, envisioning, documenting and making. As a studio, Design+Make provides students with a lens into the entire process of a project becoming a reality, from concept to construction to finished product.

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The studio intentionally takes on a manageably scaled project to allow the students to complete defined tasks within two semesters. During this time, students learn valuable communication skills by having to present iterative design developments to actual clients, consultants and craftspeople. They also learn to navigate complex authorship issues with a project and process that intentionally deflates the notion of a single creator. Perhaps the most significant contribution to the students’ learning experience is connecting the abstraction of drawing, physical and virtual modeling with the constructive processes required to translate ideas into tangible form — moving students from thinking about abstract ideas to creating actual constructed forms.

In early January, the Association of Collegiate Schools of Architecture awarded Kansas State University’s Design+Make Studio project Camp Daisy Hindman an award in the Design Build category. Each year, ACSA honors architectural educators for exemplary work in areas such as building design, community collaborations, scholarship, and service. According to the ACSA, award winners “inspire and challenge students, contribute to the profession’s knowledge base, and extend their work beyond the borders of academy into practice and the public sector.”

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Camp Daisy Hindman shower facilities

The studio also was recently awarded the Kremer Prize, an award that recognizes excellence in collaborative design for students in their final year at Kansas State University, for their work this year on the Preston Outdoor Education Center. For the past nine months, the Design+Make studio has been working on the Preston Outdoor Education Station at YMCA’s Camp Wood in the Flint Hills in Kansas.

The project was originally proposed as a single shade pavilion that would serve as a gathering space to educate visitors and campers about the surrounding grasslands. The students took the original program and ambitiously expanded its scope to include multiple education stations that each tell a story about the prairie by incorporating materials that highlight different features of the surrounding landscape. The stations are connected by a pathway featuring a 300 linear foot dry stack limestone wall.

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The Preston Outdoor Education Center thoughtfully integrates the natural layout of the landscape into the overall design intent by building into and around an existing ridge, maintaining a low visual profile, and sourcing materials from on site. “As architects, we are taught throughout our schooling to conduct in-depth site analyses that dig deep into the essence of place and can reveal aspects and opportunities for a design,” said Phil Macaluso, one of 13 students that were part of the project. “Through the process of designing with a conscious awareness of a place, an architectural work can also benefit sustainability practices, conservation efforts, and create beautiful, spiritual places.”

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Sky station

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Rock station

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Grass station

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Not only did the students thoughtfully design their project, but the ambition of scope and dedication of time and effort in the hands-on “making” process were truly impressive. Students involved in this years Design+Make studio included: Torrence Campbell, Tamra Collins, Luke Custer, AJ Henry, Brent Higgins, Daniel Johnson, Phil Macaluso, Alex Martinez, Kelsey Middelkamp, Jake Rose, Brianna Reece, Sevrin Scarcelli and Blake Toews.

(Read more via el dorado blog)

Interested in the Kansas State University Program? Check out their profile page on StudyArchitecture.com!