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2024 Study Architecture Student Showcase - Part XI

Architecture and design can serve as avenues for storytelling. Part XI of the 2024 Study Architecture Student Showcase includes designs that express emotions, experiences, and concepts. From garments and cinema to a building that serves as the main character – each project tells a story.

The presented narratives convey the experiences of displacement, highlight marginalized voices, share themes of life, and detail the connections between time and the built environment.

No Place Like (No) Home: Architecture and Displacement through Storytelling by Meena Chowdhury, M. Arch ‘24
University of British Columbia | Advisor: Rana Abughannam

This thesis explored my mother’s story of displacement in an attempt to show that reconstructing architectural representation can help showcase underrepresented stories. While hearing my mother’s story, I realized that she had an interesting relationship with architecture and time. She was forcefully moved from place to place without ever knowing what was going to happen next, and she would always make changes to her space in order to adapt to her needs. The current way to represent architecture cannot capture this complex relationship between space and time. Architects need to develop new ways of representing the spaces that refugees live in and that highlight these temporal aspects.

I created a garment that incorporates elements of my mother’s story as a refugee as she verbally reported them to me, as well as visual representations of multiple places where she lived as a refugee. Using the fabric allowed me to experiment with this notion of time. When the garment folds, rotates or transitions, it recontextualizes the drawings on the garment. The garment transitions to different articles of clothing based on my mother’s transition to different locations. It helps show that, for a lot of people who are displaced, architecture is not anchored by site. Most people who are displaced do not know the context of the location they are currently in, and that is what happened to my mom. She didn’t go through the locations, rather the locations went through her. This garment rethinks architectural representation, as self is the site. Hopefully, this creation will open new doors on how to think about representation in architecture.

This project won the Abraham Rogatnick Book Prize.

Instagram: @chowdhury.projects, @ubcsala

When Words Become Worlds by Catherine Chattergoon & Angelina Widjaja, B. Arch ’24
Pratt Institute | Advisors: Cathryn Dwyre, Evan Tribus & Pierre Alexandre de Looz

“When Words Become Worlds” is a project that speaks to the potential for us to bring our interior lives into public space and center marginalized people and voices in shaping new futures, realities, and worlds through storytelling and language. We see a framework of learning and unlearning as the ways we reconnect to and understand our diasporic identities, ancestral knowledges, and (mother)land(s). Through this framework, public space becomes a living archive, both a place and a process that allows us to record ourselves and create spaces that are receptive to change, constructed from new forms of building and community, and begin to move us toward transformative possibilities for the future.

The capitalist society that we live in is embedded in privatization and reflects the vision and voice of those who are already in a position of power and privilege. Infecting our public spaces and educational institutions, the pervasiveness of privatization forces us to consume and conform to top-down knowledge and “truths,” becoming an obstacle to self-expression, creativity, and, ultimately, our ability to shape our own worlds. Given that the built environment has historically maintained privilege by censoring, surveilling, and policing to perpetuate the immobilization of the oppressed, how can storytelling and language become means through which people access design and architecture to transform their own environments and create a future shaped by love and community?

Our project is cyclical and intergenerational. It is a space to gather, to be entangled with the land and with each other, and to learn about ourselves and the world within our world and with others. It is a space to learn and unlearn, to touch and be touched, to perform and to listen, to be dirty and to be wet, to engrave and endure, and to be free and to love, to build upon and honor our untold histories. This project is a model and manifestation for the creation of public space and the built environment to be shaped by community members and collective values, where design becomes the means for people to have agency in making change.

This project won the Top Honors: 2023/2024 Degree Project Award.

Instagram: @angie.9800, @angiegmbr, @cchatter13, @pneumastudio, @pneumacat

joy! [as an act of resistance] by Harrison Lane, M. Arch ‘24
Carleton University | Advisor: Piper Bernbaum

The concept of joy, the feeling of joy and the experiences of it are something I am deeply interested in and I have this feeling that you all might be, too. I also have this feeling that as we are wading through it all [the wake of the pandemic, major social injustices, the world is on fire, my dog peed on the carpet, am I killing all the bees by not having wildflower gardens? Oh no, is there lactose in this?], it has become difficult to remain, or even want to be joy-full. Joy, fun, play, or even laughter are almost punk rock in their defiance of the weight of all other issues we collectively and individually shoulder. For thousands of years, joy has been dissected and interpreted, it has even had its existence denied, but joy is kind of like a morphing confusing cryptid, impossible to pin down and where every time you think you’ve really got a handle on it and attempt to capture its likeness, only a blurry photo akin to Sasquatch remains. 

So, my leather jacket-metal stud-teenage angst-loud music-sweeping bangs-esque response to this feeling is as such: What does joy look like while it resists? When it defies convention, plays with archetypes, and has fun with an idea? So I tried to answer that. I interpreted theories of joy as furniture, and made sure to feel joy as I built them. And then built a curriculum with the joy of learning and teaching at its core. 

My thesis is a reflection through a series of pointed questions about what joy truly and deeply means. It also examines joy through the conduit of resistance to show how it can manifest as furniture, a pedagogy, or maybe even a way of life. I wanted the culmination of my architectural education to be fun, to offer insights into big questions about seemingly simple things, and most of all, I wanted anyone who stumbles across it later to be so deeply moved that they have no choice but to inject joy as vigorously and recklessly into all that they do, just as I have.

Instagram: @hdslane, @piperb, @carleton_architecture

METAMORPHOSIS by Shaikha Al-Khazim, M. Arch ’24
Lawrence Technological University | Advisor: Masataka Yoshikawa

In selecting “The Epic of Gilgamesh” for this piece, I was drawn to its exploration of fundamental life themes, including mortality, friendship, and the intricate dynamics of the human-divine relationship. The narrative unfolds as a man ventures beyond the confines of his town in pursuit of profound insights into life and the inevitability of mortality. Throughout his odyssey, he grapples with a spectrum of emotions, ranging from the depths of loss and grief to the heights of happiness and victory.

Upon his return to the town, a transformative metamorphosis has occurred within him. The beliefs that once anchored him have undergone a profound shift. In essence, the epic serves as a poignant reflection on the inherent human struggle with mortality, underscoring the pivotal role of companionship in fostering personal growth and prompting contemplation on the nuanced boundaries that exist between mortals and the divine.

In translating these themes into visual art, I opted for abstract shapes to symbolize the complexity of emotions encountered throughout the journey. The careful selection of colors serves to visually articulate the intricate interplay between these nuanced emotions, thereby encapsulating the rich essence of Gilgamesh’s narrative.

This project received the Lawrence Technological University Dean’s Award.

Instagram: @shaikha.alkhazim, @masataka.yoshikawa

Other Time Land by Leming (Michael) Jin, B.S in Architecture ’24
Washington University in St. Louis | Advisor: Zahra Safaverdi

The project “Other Time Land” unfolds in a remote Texhoma crop circle, housing seven characters in a microcosm detached from conventional time and space. Their lives center on agricultural and architectural production, intertwined with individual roles and diverse perceptions. Through the contextual model, the narrative explores collective understanding amid subjective interpretations. It delves into the complexities of human existence, navigating the realms of history, culture, and the meaning of collective life. Over three distinct eras, from functionality to formalism and nostalgia, the project reflects on human interaction with the environment, culminating in a monument to the enduring struggle between humanity and nature.

This project was featured in the YES Show at Washington University in St. Louis.

Prosthetic Mountain by David Paraschiv & Oriol Grana Garriga, B. Arch ’24
Pratt Institute | Advisors: Jonathan Scelsa & Jason Vigneri-Beane

Meet Trevor, the Olympic infrastructure that knows he won’t always be the star. Unlike the previous models of Olympic development, which attempted to redefine the city but ended up only reusing existing infrastructure, Trevor performs an architectural photobomb. Through association with the Hollywood sign, he casts himself as a character into LA’s catalog of landmarks. Trevor is many things: mascot, stadium, tower, mountain, monument, icon, landmark, camera, torch, cat, bat, owl, spider, octopus, and monster. As Trevor’s tensile tent shifts to shade one of three events on the mountain, pistons morph his tent body into the mascot for that event.

        Over a century ago, Mt. Lee’s peak was shaved off to construct Los Angeles’ first television broadcast tower. We propose to restore the peak with this prosthetic infrastructure. As a prosthetic, Trevor not only restores the peak but also serves as an opportunity to create a landscape that accommodates both non-standard bodies and wildlife. For this reason, Trevor has been designed with the Paralympics having priority over the standard event. Access is not just enabled but maximized through funiculars, gondolas, ramps, elevators, and cherry pickers. These infrastructural elements become the very means of Trevor’s ultimate performance, his retirement. Sports courts are released and sent rolling down the funicular tracks, eventually becoming public infrastructure for the neighborhoods below. During this act of pulling, Trevor’s skin is torn open, allowing the elements into the stadium. At this point, Trevor’s hyper-artificial hot pink and electric yellow skin begins to reveal its true nature, with its dust-collecting tendrils starting to build material on the surface. As the seasons pass, this material is fertilized by the fauna of Mt. Lee’s subnature, eventually camouflaging the structure with the mountain. In this act, Trevor becomes a new kind of monument, one that isn’t afraid to embrace fragility as a means of new life.

This project received Degree Project Top Honors, the Michael Hollander Drawing Award (section), and the ModelMaker Prize Second Place.

Instagram: @otterfruit, @ori6g, @oparchland, @jcvb_split

Narrative Architecture: Framing a Fleeting World by Sam Sabzevari, M. Arch ’24
Toronto Metropolitan University | Advisor: Marco L. Polo

Narrative-making is the human ability to imagine, modify, and question myths, dreams, and desires; evolving cyclical journeys of challenging the present to draw a future. For a fleeting world, every creative production of an era responds to its grand narrative until it escalates to a time where the exchange of ideas moves faster than those who produce them. Landing on the age of the circuit, this thesis looks at a narrative shaped around incalculable reproductions mediating the world of human performative modes of operation and the algorithmic atmosphere of digital exchange. The Caravanserai, introduced as a narrative architecture typology from the age of the wheel, forms the architectural basis of a contemporary reading that can be applied to the age of the circuit. Established on experimental prompts of developing a narrative architecture, the new reading of the environment is described as a vessel among a place of exchange, a home, and an archive meant to be interpreted as open threads of making spatial scenarios. Appearing in sequences of experimental investigations on architectural scenarios throughout this document, prompts of a narrative architecture are explored and as an outcome of overlaying prompts of narrative architecture, Poetics of the Digital proposes a series of architectural prepositions that can become tools of architectural storytelling. Giving overall clues of what each tool can be, the verbal references to prepositions open them up to interpretations and form a new system of interpreting any space to any story. But how can a system break down its logic and genetically evolve into another story? The answer remains in human interpretation. 

The thesis ends with a gamified version of the poetics of the Digital, offered as abstract pieces of architectural storytelling to players of the game. Every person reads and interprets in their own way, shaping their world of understanding. Translating the game outcomes into drawings shows how each has already begun to become another story. This is the essence of the postmodern fleeting world, contemporary narratives coming from any place by anyone, about anything, all at the same time. 

Instagram: @sami_sabz, @dastorontomet

NOSTALGHIA DRIVE-IN: RESURRECTING MEMORIES by Elvis Castaneda, Jesus Nava & Opec Hynds, B. Arch ’24
Arizona State University | Advisor: Julia Lopez

Our journey into the heart of Andrei Tarkovsky’s “Nostalghia” has been transformative, resonating deeply with its exploration of nostalgia, isolation, and spiritual yearning. Through meticulous analysis of Tarkovsky’s cinematography, set design, and narrative techniques, we have unearthed profound inspiration for our architectural endeavor.

Tarkovsky’s masterful use of camera movements—his sweeping panoramas capturing the vast Italian landscapes and intimate interiors bathed in soft light—has guided our design philosophy. Just as Tarkovsky’s camera delicately navigates the emotional terrain of his characters, our architectural concept embraces the poetic essence of “Nostalghia.”

The film’s portrayal of dilapidated structures amidst timeless landscapes has become the cornerstone of our vision for revitalization. By reimagining a historic drive-in theater, we honor its cultural legacy while invigorating it as a vibrant community hub. Inspired by Tarkovsky’s subdued color palettes and symbolic imagery, our choice of materials and spatial compositions embodies a narrative that resonates with both the past and the future.

Our project is more than mere architectural intervention; it is a testament to the enduring power of storytelling through built environments. It seeks to foster not only physical renewal but also a profound sense of connection, belonging, and renewal among community members. Like Gorchakov in Tarkovsky’s narrative, we embark on a journey of exploration and discovery, guided by the spirit of nostalgia and the quest for meaning in a fragmented world.

In embracing “Nostalghia” as our muse, we endeavor to create spaces that transcend functionality, resonating deeply with the human condition and offering a sanctuary for reflection and contemplation. This is not just architecture; it is a testament to the timeless dialogue between cinema and built form, where each brick and beam tells a story of longing and hope.

This project won the TDS Design Excellence award.

Instagram: @ec.garcia6, @_opec_

The Production of Time: An Architectural Time Machine by Naim Zgheib, B. Arch ’24
American University of Beirut | Advisor: Sinan Hassan

How can one design an architectural time machine or one that deliberately produces time in its multiplicity?

  1. What are the dimensions of time as related to a built construct and their implications on the latter?
  2. How can one quantify, represent, visualize, and design the time-space?
  3. What architectural elements, languages and/or tectonics could best serve this discourse?

This architectural research delves into the captivating relationship between time and architecture. Drawing from theories such as Einstein’s relativity and Rovelli’s “The Order of Time”, it aims to explore the intricate connections between time and the built environment.

The study begins by investigating various theories of time, from ancient philosophies to contemporary scientific understandings, establishing a comprehensive foundation. By examining time as both a subjective experience and a measurable entity, this project seeks to merge the abstract and tangible. The research explores the application of phase space equations and algorithms in architectural design (which represent dynamic systems mathematically). By analyzing the temporal dynamics of spaces, it seeks novel temporal experiences within the built environment. The 8-dimensional phase space becomes the new representation of time in architecture.

The intent is to hypothesize an architecture that deliberately produces time to achieve ultimate timefulness, thus timelessness, engulfing the entire phase space. The design phase serves as the practical manifestation of the research, proposing architectural interventions that embody the theories, equations, and concepts explored. Through innovative design strategies, such as temporal layering and dynamic spatial configurations, this project seeks to redefine the relationship between architecture and time.

“The Production of Time” aims to build on the architectural implications of time, inspiring architects to reconsider the temporal dimensions of their creations deliberately and intentionally. In this eternal dance between architecture and time, let us leave an indelible mark upon the world—a beacon of our profound understanding of the temporal, and our unwavering dedication to the art of sculpting time as matter.

This project was the 3rd Place Winner of the Areen Projects Award for Excellence in Architecture. 

Instagram: @ard_aub

{in}Visible Maintenance by Daniel Wong, M. Arch ’24
University of Toronto | Advisor: Carol Moukheiber

Nothing lasts nor endures; instead, trends come and quickly fall into obsolescence. We pursue objects that offer immediate satisfaction, producing more and more to fuel a system that trends toward overconsumption and boredom. {in}Visible Maintenance provides an alternative vision somewhere in between the speculative, the surreal, and the plausible—a resistance to our valuation of existing buildings. Drawing is used to unravel the everyday maintenance, cleaning, and repair of buildings, highlighting their palimpsest history of time, age, and care work.

{in}Visible Maintenance poses the question: What if the durability of a building could be chronographed as a fundamental element of everyday design? Imagine a shift where we prioritize celebrating the natural process of decay, favouring robustness and heightened flexibility over the current economic model of superficial environmental posturing.

Through a speculative collection of drawings, a series of building parts, components, and systems—when assembled—creates a radical eclecticism around the buildings we maintain. These drawings are bound to the imaginary and convey a polemic reality based on the everyday, memory, age, place, change, and the virtues we associate with the buildings we inhabit. The shifting drawings and methods of representation are used to reframe, shift, and provoke a new paradigm and aesthetic that celebrates and accepts our existing aging built environment. Finding pleasure and discovery through the dilapidated, the strange, and the ordinary.

Instagram: @Danielw.dwg, @uoftdaniels

An Architectural Bargain: Games of Requit by Daniela Liang, B. Arch ’24
University of Southern California | Advisor: Eric Haas

The incorporation of intentional error is not novel. From the works of Borromini to those of MVRDV, linear perspective and visual perception of form and geometry have become tools for manipulating perceived reality. The intentional design of error, or the trick, is a productive language for exercising viewer agency. By creating an opportunity for the viewer to engage in an investigative experience, the trick becomes a game-like negotiation of reality within architecture. 

The result of these visual tricks creates privileged views and abstract reality where the uncovering of truth becomes enriching to the viewer’s understanding of the architecture. The project is the analysis of how these architectural deceptions can create different states of immersion between the viewer and the design. A game-like experience is proposed by the various ways “error” can be used as productive confrontation. Four self-contained sites of “error” immersion are created, displaying different applications of design deception: encounter, investigation, absorption, and co-existence. 

This project won the Raymond S. Kennedy Creative Innovation Award – Methodology

Instagram: @dandeliang

Front Veiled, Back Revealed by Sacha Azzi, B. Arch ’24
American University of Beirut | Advisors: Rana Haddad & Makram El Kadi

The architecture of this project stands as a demonstrative device of activism and empowerment. It is an architecture that is temporary yet timeless, standing tall around a social plaza of one of Beirut’s last agricultural gardens in the area of Mar Mikhael. This new typology creates a new ecosystem in a circular motion, a loop for change that aims to install an agency of political culture through the built form, a design for activists, an architecture of expression, a space of experimentation and a culture of democracy.

It is an incubator space that serves as both an incubator and an expression.

By integrating activism principles into its core the architecture evolves into an entity that educates, motivates and mobilizes individuals. It fosters conversations, encourages community involvement and raises awareness while serving as a supporter and facilitator of endeavors. The design features spatial arrangements and material selections, meticulously chosen to mirror and advance movements through methods of inclusivity efforts or by providing areas for protests and gatherings. This innovative architectural approach not only provides spaces for activists but also actively participates in activism through its design and purpose. It aims to challenge norms that incite thoughts and influence actions turning the built environment into a force for change. The structure serves as a tool that engages with people and the environment embodying activism motivating change and supporting change. This new approach highlights how buildings can play a role in advocating for social justice, equality and environmental conservation by enhancing the influence of activism, through their presence.

Within this thesis’s extensive and thorough research, we can conclude that architecture can serve as an agency for political culture, both programmatically and spatially. Firstly, by blending different users on site, and secondly, by standing as temporary architecture—a harmless yet powerful loop of change, with buildings shaped by their users and reshaped by these buildings again—a completion of form and function.

Instagram: @ard_aub

Stay tuned for Part XII!

2023 Study Architecture Student Showcase - Part XIV

Welcome to Part XIV of the Study Architecture Student Showcase! Today, we take a look at projects that use architecture as an avenue to convey philosophy and storytelling. Inspiration for these pieces ranges from renowned filmmakers and unfinished architectural projects to the study of fluids and memory as a sense of home.

We hope you enjoy this collection of student work and come back next week for a new installment.

A Machine for Living: Re-Provoking the Slow House in Contemporaneity by Russell Harman, B.Arch ‘23
Syracuse University| Advisors: Iman Fayyad, Kyle Miller, and Edgar Rodriguez

A Machine for Living is a thesis that aims to re-provoke Diller + Scofidio’s “Slow House within Contemporaneity.” 

The project began in 1989, but construction stopped shortly after breaking ground due to the client’s own financial limitations. The project took on a new life through its representation when it later debuted for a lecture at Columbia in 1991, which ultimately led to its success and acclimation. 

The site still remains undeveloped, and for the argument of this thesis, the palimpsest of the original construction still exists on the site, making it readily available for a new provocation of what the home could be. 

Similar to the ways that OMA’s exhibition of “La Casa Palestra” offered new readings of the Barcelona Pavilion, this thesis aims to be a contemporary counterpart to the original Slow House.

The plan of the Slow House follows two curves and moves the occupant from the automobile to the view as seen in the picture window juxtaposed to the television screen. It is simply “a means to an end.” 

Deforming the original plan changes the relationship between the occupant and the home. 

A number of possible homes and narratives emerge through iterating the parameters of the home, making the design of Diller + Scofidio one of many that could be derived.

The ultimate one (the provocation of this thesis) becomes enveloped in itself so that the occupants are confronted with being trapped in the cycle of their inhabitance, longing for an escape. It becomes “a means with no end,” or “a means to an end that never ends.” 

The home becomes a composite of its history. And the home itself offers the potential for multiplicity in experiences or a non-singular narrative. 

The two homes thus engage in conversation with one another. This provocation of the Slow House in 2023 is in many ways both a commentary and critique of that from 1991. Their engagement with one another becomes amplified in understanding contemporary domesticity. Through their comparison, the two designs re-invigorate the potential for what the home could be on this vacant site, both in the past and in the present. 

This thesis project won the Syracuse University School of Architecture 2023 James A. Britton Memorial Awards Citation for Excellence in Thesis Design.

Instagram: @rjharman_, @i.fayyad, @projectif.space, @kylejamesmiller, @edgararl

Atlas of Memory: The Representation of the Invisible in Architectural Drawings through Generative Coding by Julia A. Lopez, M. Arch ‘23
Arizona State University | Advisor: Elena Rocchi

Architecture serves as a medium through which our worldview and memories find expression, capable of evoking emotions, silence, and discovery. Within architectural spaces, memory acts as a guiding reference, enriching our understanding of spatial awareness. Inspired by Giuliana Bruno’s “Atlas of Emotion,” Julia Lopez embarked on a transformative journey for her capstone project, seeking to discover her own personal narrative and construct an atlas of memories through the exploration of composition and connections. This endeavor aimed to transcend the limitations of language and discover a visual language of emotions and images that could bridge the gap between people and their invisible memories and dreams, ultimately breaking down barriers.

The research question focused on understanding how to represent the invisible realm and manifest hidden memories and dreams using storytelling, sketches, AutoCAD drawings, and generative coding.

The project began with a comprehensive study of Andrei Tarkovsky, a renowned filmmaker fascinated by the representation of the unseen and the intangible, imparting a distinct presence that shaped the poetic and spiritual essence of memories. Through an analysis of Tarkovsky’s work, the student observed his skill in using light and shadow to evoke stillness and hint at dimensions beyond the visible world of memories. She also discovered his ability to bring attention to imperceptible elements, such as the movement of objects, effectively conveying the distortions of dreams. Building upon her architectural perspective, the project unfolded in two phases, with drawing serving as the core methodology.

In Phase 1, the student explored how to incorporate architecture and the invisibility of memories through storytelling, aiming to forge a new language within the field. Phase 2 delved into advancing architectural representation through generative coding. Leveraging the p5.js script library and TouchDesigner, she created interactive visuals based on narratives, expanding spatial representation through data points. This innovative approach made the invisible visible, enhancing the representation of memories.

Throughout the process, the capstone project took a personal turn as the student documented her grandmother’s life transition and the various states of consciousness she experienced. Considering this as an authentic experiment, she observed her grandmother’s moments of hallucination and integrated her own drawings into the coding program. This generated data points representing her grandmother’s memories, including those recorded during her unconscious moments. By incorporating these sketches, the student aimed to transform them into tangible forms, capturing invisible memories and bringing them to life through drawings and a 5-minute movie.

This project won the TDS Design Excellence Award.

Novel Natures Within Itself  by Cherie Wan and Changzhe Xu, M. Arch ‘23
University of Pennsylvania | Advisor: Simon Kim

There is an architecture that travels within Los Angeles. The building has two states: it collects and it curates. The homunculus’ emergence in the landscape of Los Angeles’ urban fabric began its role as a collector. As it traverses across disparate environments, it collects human waste materials that make up its own body and functioning system. The body is an incubator for a new world. As it accumulates material, new hybrid environments are created until it no longer has the capacity for it. When it reaches this state of death, it deposits new hybrid environments where novel natures are ultimately curated. This cycle repeats itself for as long as civilization persists. Through the lens of homunculi, we are reminded that we must find new, critical ways to reflect on the architecture and monuments we have inherited and to imagine those we have yet to build.

This project was featured in the Fall 2022 Pressing Matters Publication.

Instagram: @cherie.arch, @changzhexu

Fluid Motives: Experimental Connections by Sterling Jones, M.Arch ‘23
University of Idaho | Advisor: Hala Baraka

The study of fluids in motion reveals the open-ended process of becoming, ranging in size from astronomical to atomic. The understanding and depiction of fluids has intrigued many artists and scientists, but its pivotal beginnings belong to Leonardo da Vinci, who documented the foundations of many now-accepted theories and principles centuries before their societal realization. Da Vinci’s methods of thinking, experimenting, and drawing embody a dynamic process of work integral to architecture and visual communication, and it may be his study of fluids that aided in his inventions and was responsible for his underlying genius. Fluid’s natural lack of a boundary creates connections between surfaces, disciplines, and thinking, as well as a framework that relies on other components and interfaces for it to be understood. The study of fluids’ influence on architecture is pinnacle and unrealized as architecture deals often with conceiving a whole made up of many constituent parts. 

Architecture is the convergent reality of divergent design explorations and relies on innovation and the radical repurposing of technology, taking the idea, concept, tool, or method from one intended purpose and using it to address another. “The essential nature of matter lies not in objects but in connections,” and fluid not only generates through transformation and reaction, but also destroys through breakdown and decay. Applying a system of understanding to fluids underlines conceptual frameworks for problem-solving and solution-adapting in both design and operation. A number of fluid experiments and graphic mediums are explored to better understand, visualize, and realize fluid studies’ architectural applications.

This project won the King Medal’s Award.

Instagram: @Sterlingstratfordjones, @Halahb

Composing Persona by Francesca Picard, M.Arch ‘23
University of Southern California | Advisor: Ryan Tyler Martinez

In this thesis, architecture is explored through the lens of persona. What if buildings are just as much of characters in the built environment as the people who occupy them?

This study will explore two main determinants of a building’s persona; form and materiality. The form is seen as the body of a building; its frame, posture, and overall presence. Just as we define characters by their physique, buildings are characterized by their form. Materiality offers another layer of characterization to buildings, through properties of patterns, colors, and textures. Analogous to a character’s wardrobe, materiality defines persona in architecture through ensemble. Together, form and materiality are the elements that propose the tone and character of buildings, not only to people but to their surrounding environment. What happens when these characters interact? How do their personalities communicate with one another?

Intertextuality refers to the idea that every text is in dialogue with other texts, which provides a dynamic, shifting context of meaning. This study aims to investigate the intertextuality of architecture, with a focus on persona. With collage as a way of working and a nod to the exploration of intertextuality, compositions of both form and materiality will be created. These resulting personas will be asked to interact with each other, just as the buildings architects design are asked to speak to their surrounding contexts. Through this exploration, a dialogue on persona in architecture will develop.

This thesis project won the USC Master of Architecture Disciplinary Advancement in Directed Design Research Award – In recognition of the most outstanding graduate final degree project illustrating a critical position that advances the discourse of the architectural discipline.

Instagram: @francescapicard, @ryantylermartinez

Magic of the Real by Nickolas Witt, B.Arch ‘23
University of Arizona | Advisors: Christopher Domin (studio coordinator), Laura Hollengreen, and Jesus Robles

STUDIO PEDAGOGY

This research cluster seeks to enhance our understanding of light scientifically, technically, and culturally so that we conceive of it as more than that which reveals the “masterly, correct and magnificent play of masses.” It is also something that has physiological, psychological, and affective impacts on us while operating within a dynamic environmental economy of atmospheric and energy conditions. At the same time, the light that accompanies heat can be searing, increasing water evaporation, desertification, urban heat island effects, and other deleterious environmental effects.  The ethical and humanistic dilemmas this causes and the inequitable distribution of impacts across countries and populations are pressing issues to be addressed by designers and policymakers.

THE EXPERIENCE OF ARCHITECTURAL ATMOSPHERE (project narrative)

In architectural design, “atmosphere” refers to the overall sensory and emotional experience created by a building or space. It encompasses a range of factors such as lighting, materiality, color, texture, scale, and sound, which all work together to create a particular mood or ambiance.

Atmosphere is a critical consideration in architectural design, as it can significantly influence how people experience and interact with a space. For example, a space with warm lighting, soft textures, and natural materials may create an inviting atmosphere, while a space with bright lighting, hard surfaces, and artificial materials may feel more sterile and clinical. Architects often employ atmospheric design strategies to create specific emotional responses in people who use or visit a space. This can include using materials and colors that evoke a certain feeling or controlling the amount and quality of light to create a particular mood. Overall, atmosphere is an important element of architectural design, as it can greatly impact how people perceive and interact with a space. By carefully considering the atmospheric qualities of a building or space, architects can create environments that are both functional and emotionally engaging.  As we design for the present, and the future, we must consider the atmospheres of space and architecture’s lasting impact.

This project received the University of Arizona: School of Architecture Capstone Award and the Rick Joy Award: The Generous Mind.

House(s) of Tethered Fragments, a Consideration of Embodied Images for Memories and Daydreams by Ashley Skidmore, M.Arch. ‘23
The University of Texas at Austin | Advisors: Professor Elizabeth Danze and Professor Kevin Alter

This thesis is a phenomenological and poetic exploration of the relationship between memory and place as it relates to a sense of home. My interpretation of this relationship assumes that memory is held by both the human inhabitant and architecture itself. The former is more straightforward and has been well-trodden by phenomenological writers such as Juhani Pallasmaa and Peter Zumthor, and captured in the paintings of Andrew Wyeth. 

This project is derived not only from an interest in exploring the different impetuses for memory but is also a study of the archetypal images of space carried in the collective unconscious, and how those images drive humans to embody and inhabit a place. These archetypal notions – primordial, fundamental, and deep-seeded – imbue spaces with preconceived, self-evident meaning. By incorporating these interpretations into the design of a house, I am emphasizing the role that home has as a character in the story of a life, and a generator of memory. 

From Jung’s “Man and His Symbols and Bachelard’s Poetics of Space,” I have derived nine archetypal spaces or elements embedded in the home: thresholds, doors, passageways, stairs, cellars/attics, hearths, water basins, nests, and niches. These spaces are consequently frameworks through which to consider how people inhabit their homes through the body – musing on what moments, artifacts, and spaces they attach themselves to. This approach is formed through a deep reading and sympathy for the imagined resident. By deriving spatial images from archetypal notions in the stage-set of a home, it will reveal how impulses for inhabitation are simultaneously individual and more collective. Through this lens, my question is: How can a home be designed to augment these interactions, and cultivate memory, daydreams, and meaning? 

My project is an approach to designing a house by creating a series of vignettes that explore and encourage the embodiment of the identified archetypal spaces. These vignettes are tethered together, or ordered, by the application of specific site constraints. The intention is to suggest that the desires of each room, and the relationships therein, precede any contrived diagram or ordering principle.

St. Vitus Reimagined by Izzy Brehm, M.Arch. ‘23
University of Nebraska–Lincoln | Advisor: Zeb Lund

This project reimagines a small, architectural detail as an occupied landscape for small creatures. It is an exploration of process and an attempt to reimagine how we design space. Depicted in this drawing is a species of small creatures, who have evolved to occupy a man-made column and manipulate it to fit their needs. Taking advantage of the column’s verticality, they have evolved to climb rather precarious surfaces, carve space into stone, anchor into flat facades, employ vertical farming, and cohabitate with bugs and insects. The form of the drawing was inspired by a gothic column at St. Vitus’s Cathedral.

Bigness by Fangshuo Zhao, M.Arch. ‘23
University of Southern California | Advisor: Ryan Tyler Martinez

The one ending of Modernism is Heroism. This should be a dead end with no further believers.

Only if the prosperity and miracle of growth are shut by the miserable reality. Based on the background that social democracy/democratic socialism is losing the battle to Populism and Neoliberalism.

And then, the plague, the unrest, the witch hunt, the populism, the Strongman, the totalism, the authoritarianism, the anarchism, ……

This is the history, but also the actuality.

Heroism as a manifesto and a paradigm evolving from modernism, is being consumed and evolved into a new mutation/variation: Post-Heroism. 

My thesis starting point is not the Heroism Architecture in the past, but the relationship between the old and new heroism, and how this changing relationship could lead to a new form. It is a form that accommodates the mix of force and the cluster of programs.

The two points that define post-heroism are “bigness” and “public Thermae model”. I think “bigness” is becoming more important, especially in this virtual and AI period. Inside the bigness, there will be a magnet to make people get closer, and will be possible to contain more programs, activities, and problems physically. More civic, living, leisure, and culture programs will serve as a modern Thermae, a modern public bath. And Post-Heroism will be the formalism index or paradigm of it.

This project received the USC Master of Architecture Excellence in Directed Design Research Award – In recognition of the most overall outstanding graduate final degree project 

Instagram:  @adamzfs, @ryantylermartinez

Monster Generator by Rose Vito, M.Arch. ‘23
Lawrence Technological University | Advisor: Masataka Yoshikawa

This project started off with a few questions to ponder – do you dream about waves? And do you know what meanings embed your nightmares?

This project began with the cabinet of curiosities. Because of the qualitative nature of this interest, rather than put together a cabinet, I collected objects that had the specific geometries that I could use to tell a story, and the “cabinet” almost immediately took the form of a sculptural representation of human emotions impacted by dreams, which then morphed into what I am calling the Monster Generator.

The background research that went into this work came from the fields of psychology, literature, mythology, and seismology. Literary characters such as Dracula, Frankenstein, and Jekyll and Hyde were developed based on the author’s nightmares. 

As you will see soon, The central images generated were inspired both by these literary works as well as some of my own nightmares. How do they make you feel?

The components of the monster generator are the good which represents the adrenaline of the dreamer which powers the generator. The goo powers the machine and turns the propellers that process the ingredients.

The ingredients include structures that represent proteins, vitamins and minerals, cages for animals, and nets that have captured bugs. I thought it was fun to show the bugs escaping and to pose the question – what happens when the bugs escape?

As the person dreams their adrenaline (goo) displaces the parts of the machine. The seismograph-like structure measures the level of adrenaline and translates the memories, experiences, hopes, and desires into the dream catcher.

Dream catchers catch the bad dreams as they are translated through the fins. The machine struggles to keep up with the constant influx of memories and is in a constant state of regeneration as the dream catchers are used and broken down. As the machine regenerates it evolves and the antiquated seismograph system begins to be replaced with the more modern accelerometer system. This evolution is causing inconsistencies in generator functionality. The system malfunctions and the monsters constructed in the Central Images are more than only alive in dreams.

The Central Images are released from the dream catcher. These elements create the emotional center of the dream or, what is called in psychology, the Central Image – is the “best-remembered” and “most powerful” part of the dream. If we are frightened by our memory of the qualities of the Central Image we label it a nightmare. The Central Images are meant to spark your imagination. The scariest monsters are the ones in our own minds.

Instagram:  @ltu_coad

See you next week for the next installment of the Student Showcase!

Blank Space Selects 40 Stories for 'Storytelling Architecture' Book

(via Blank Space)

40 Stories Announced for
‘Storytelling Architecture’

Blank Space and Volume are proud to announce the selected stories for ‘Storytelling Architecture’ – a breathtakingly diverse set of narratives collected from 5 years of architectural fairy tales submitted to Blank Space’s Fairy Tales competition.

The publication will be organized into the most pressing themes of our times and planet: Urbanism, Globalization, Equality, Sustainability and Technology. Explore the imaginations of fifty architects, artists, designers, and creators, from around the world, who dare to take a deeper look at architecture.

“Storytelling Architecture is a mind-bending collection of the most innovative and thought-provoking architectural narratives today – all in a  large-format, hard cover book. We were approached by the founders of Volume to publish this retrospective edition last year, and were thrilled by the concept of creating a community around the book, before it was published, echoing the manner in which the stories were born from an open call to the Fairy Tales competition,” says Blank Space cofounder Matthew Hoffman.

The 5th annual Fairy Tales competition brought significantly more entries than previous years, submitted from more than 70 countries. Entries are currently being reviewed by an all-star jury that includes Bjarke Ingels, Elizabeth Diller, Daniel Libeskind, Thom Mayne, and more.

To accommodate the increased interest and participation this year, the publication funding deadline has been extended to April 12, to coincide with the selection of this years winners, who will be announced live at a special event in one of the most historic buildings in Washington D.C., the National Building Museum.

The event will provide an impressive backdrop to the Storytelling Architecture campaign. As an added benefit, all backers of the Storytelling Architecture campaign will receive a free ticket to the event.

Please visit the crowd-funding campaign here.

Selected Stories for ‘Storytelling Architecture’:

  • Chapter Thirteen by Kevin (Pang-Hsin) Wang and Nicholas O’Leary
  • Man and Ground by Anna Pietrzak
  • Oscar Upon A Time by Joseph Altshuler, Mari Altshuler & Zachary Morrison
  • Hypnagogic set of events experienced by 132x12866y78z by Zygmunt Maniaczyk and Marcin Kitala
  • Endeavourism by Mark Rukamathu and Yarinda Bunnag
  • The Secret Life of New World Towers by Berenika Boberska
  • Ocularcentrism by Gianna Papapavlou
  • Detroit S.A.R. by Ya Suo & Rania Ghosn
  • Crust by Chanel Dehond
  • Away With The Fairies by J.P. Maruszczak, Roger Connah & Ryan Manning
  • Empty by Zigeng Wang
  • Beautifully Banal by Alexander Culler and Danny Travis
  • Screenland, By A Pixel by Samantha Lee and Zhan Wang
  • CTRL C CTRL ME by Pauline Marcombe, Helene Marcombe, and Jay Robinson
  • Allegories of Home by Zabie Mustafa and Neda Kakhsaz
  • What About Sleeping Beauty by Hugo Reichmann
  • The Doomers Ball by Matt Ozga-Lawn and James Craig
  • The Invisible Apple by Zigeng Wang and Tanli Liu
  • The Museum of Lost Volumes by Neyran Turan, Melis Ugurlu, and Anastasia Yee
  • The Death Rehearsal by Carol Nung
  • Welcome to the 5th Facade by Olson Kundig – Alan Maskin, Jerome Tryon, Kevin Scott, Gabriela Frank & Katie Miller
  • Parisian Lullaby by Hagai Ben Naim
  • 12 Nautical Miles by Kobi Logendrarajah
  • Chat/SMS by Olalekan Jeyifous
  • On The Road by Kostis Ktistakis
  • Ink-Soaked Boy by Mark Morris & Neil Spiller
  • Toll by Sean Cottengim & Alex Gormley
  • +Z by Patch Dobson-Pérez
  • Software Version v.5.1 by Nicola Chan, Nikolas Kourtis & Pui Quan Choi
  • Malthusian Curve Program – Love Is To Die by Liao Hung Kai & Huang Hsiao Rou
  • Last Day by Mykhailo Ponomarenko
  • City Walkers by Terrence Hector
  • Up Above by Ariane Merle d’Aubigné & Jean Maleyrat
  • iDentity: Virtual Reality Therapy for Cultural Identity Crises by Minh Tran, Alan Ma, & Yi Ning Lui
  • One Thousand and One Nights by Xinran Ma
  • Call for Submissions: The Great Wall of America by Carly Dean & Richard Nelson-Chow
  • Course of Empire by Aidan Doyle & Sarah Wan (Wayndoy Studio)
  • Amazonia Pier: Manufacturing An Architecture of Pleasure by Julien Nolin
  • Aisha’s Asylum by Chong Yan Chuah, Nathan Su & Bethany Edgoose
  • The Dearest by Janice Kim & Carol Shih

+10 winners from this year’s competition!