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2022 Study Architecture Student Showcase - Part III

Welcome back to Part III of the 2022 Study Architecture Student Showcase. This week, we feature students from across the United States, specifically highlighting award-winning work. Each project represents a unique relationship between the built environment and the context within which the project is located. For more projects, please explore Part I and Part II.

TEMPLE SCIENCE (Bio-Geometry and Sustainable Architecture) by Omar Ayache, B.Arch ’22
American University of Beirut | Advisor: Carla Aramouny

First Prize in Areen Projects Award for Excellence in Architecture & Dean’s Award for creative Achievement

In the context of ambient threats such as environmental and electromagnetic pollution and global warming, this thesis explores the relationship between the human system’s geometric blueprint and the energetic structure of ancient temples. The purpose is to create responsible design with healing properties while addressing a pertinent Lebanese site in need of waste management and urban transformation. As such, a dual approach was applied with environmentally responsive design in addition to energetically aligned architecture.

This exploration aligns the geometric blueprints with those of the energetic planetary system as well as the physical correlates that emerge from them. After establishing the correlational relationship between geophysical anomalies (Sacred power spots) and their impact on the studied environments, I explore ancient design principles and their application in current contexts through the lens of a Geometrical Alchemy, Bio-geometry, at the individual, architectural, and urban scales, while illuminating the forgotten dimensions of environmentally responsive design. I initiated this thesis as a researcher taking foundation and advanced level courses in Biogeometry and a course at the Resonance Science Foundation on the sacred science of ancient temples. On the other hand, developed by Dr.Ibrahim Karim, Bio-Geometry is the science of detecting, amplifying, and reproducing the centering energy qualities found in sacred power spots and in the energetic centers of the human body, referred to as the BG3 energy quality, by using a design language, of shape, angles, colors, and proportions, that can be implemented in designs at any scale.

The variables generating habitable and functional architecture will be aligned with Biogeometrical science to integrate favorable energetic qualities while considering programmatic thermal zoning, climate-responsive geometry and naturally performative materials and building techniques at the architectural scale. At the urban scale, variables such as density, sustainable growth, resource management, and urban geometric infrastructure will be assessed taking the hazardous Naameh Landfill in Lebanon as a site of analysis and intervention through enhanced Landfill mining. An excavation process that would transform the landfill’s hazardous waste into Raw materials activating the local economy and revealing a Biogeometric climate responsive power-city in the process.

This project is a work in progress and would not have been possible without the guidance of Professor Rana Haddad, Professor Carla Aramouny, and Dr. Ibrahim Karim.

Instagram: @omaralayash01, @caramouny, @200grs, @ard_aub

Invisible Realities of Future-Past by Cierra Francillon and Caleb-Joshua Spring, B.Arch ’22
Pratt Institute School of Architecture | Advisor: Gonzalo Jose Lopez Garrido and  Daniela Fabricius

Degree Project Award ’22 Social Justice Prize

The neighboring communities of Black Bottom and Paradise Valley, located in Detroit, were once social and cultural meccas and symbolic centers of Black life. This place was one of the major destinations of the Great Migration of the twentieth century, the mass exodus of Black people fleeing the intense racism in the South in search of better opportunities. Black Bottom and Paradise Valley were razed by the city of Detroit and state of Michigan for urban renewal and the construction of the Chrysler Freeway (I- 375), displacing large numbers of Black people and creating “root shock”¹ in the Black community that has present day ramifications.

This project is rooted in exploring the dispossession and subsequent root shock caused by the American highway system and urban renewal. This project seeks to rectify the effects of root shock by imagining a parallel present where Paradise Valley and Black Bottom re-emerge and are allowed to grow without disruption from the effects of white supremacist policies. The goal is to speculate on a new way of black urban life, or a new Black Commons, by dissolving the highway system to return the commons to Black people, and accessing this parallel reality that is rooted in the legacies of Black Bottom and Paradise Valley. The domestic commons, the commons of sustenance, the commons of cultural production and leisure, and the space of the collective, are new typologies that lean on music, ritual, care, and agriculture to restore Paradise Valley and Black Bottom as cultural and social meccas in Detroit. We used an Afrosurrealist approach to encourage, support, and allow for a rhizome of personal relationships spanning across Africa and North America in order to reimagine and reform a Black Detroit in the crux of the interstate highway system and urban renewal. As the highway system crumbles into disrepair and is abandoned, a new Black Commons will emerge from the ruins of late stage capitalism and its anti-Black policies.

¹ Mindy T. Fullilove, Root Shock: How Tearing Up City Neighborhoods Hurts America, and What We Can Do About It (New York: One World/Ballantine Books, 2004).

Instagram: @cierra.png, @blkbencarson, @gjlg, @knitknot_architecture

Reparatory Craft by Mary Margaret Williams, B.Arch ’22
University of Tennessee | Advisor: Jennifer Akerman

Tau Sigma Delta Bronze Medal, Distinguished Design Award, Third Place

Reparatory Craft speculates and investigates the methods in which craft and aesthetic strategies can hold space for trauma processing and releasing exercises through participatory practices. Specifically, the bodily effects of trauma under the lens of neurology, interpersonal biology, and psychopathology illuminate the idea that bodies can engage in space as a coping and healing practice. Reparatory Craft engages the community through the episodic series of model making and storytelling. There is a place for both whimsy and trauma coping, and this thesis exhibits that notion.

The early stages of this thesis began with material studies, where three models and diagrams investigated how sensory input can engage the body. I explored how these ideas may generate domestic experiences through a series of ten photomontages. A sister model accompanies each photomontage. The final stage in this process continued the participatory nature of the model making through three wall assemblies with the engagement of twelve participants.

KEY QUESTIONS
-How can a multidisciplinary approach towards addressing trauma begin to shift the methodologies and conversations around design?
-What is architecture’s role in addressing trauma?
-What assembly strategies are productive in prompting dialogue?
-What sensory details are successful in engaging the body?

CLAIMS
-Strategic assembly logics and aesthetic approaches can engage the body to hold space for trauma processing and releasing exercises.
-Model making can act as an accessible framework in which a wide audience can participate.
-Craft is a vehicle for more accessible design.

“We comfort ourselves by reliving memories of protection. Something closed must retain our memories, while leaving them their original value as images. Memories of the outside world will never have the same tonality as those of home and, by recalling these memories, we add to our store of dreams; we are never real historians, but always near poets, and our emotion is perhaps nothing but an expression of a poetry that was lost.”
-Gaston Bachelard

Instagram: @marymargaretwilliams, @j_akerman

Ensanguined: Architecture, Militarism, and Slave Labor in the Nazi Monumental Building Program by Parker Klebahn, B.Arch ’22
Syracuse University | Advisor: Dr. Lawrence Chua

Dean’s Citations for Excellence in Thesis Design, Bernice Hogan Prize by the Department of History in the Maxwell School of Citizenship and Public Affairs

This project examines the monumental building practices and program of the Third Reich. By looking at the way monumental building was imbedded within the regimes policies of displacement, horrific and extractive labor, and genocide, this thesis establishes a critique of architecture and architects direct complicity and willing engagement with authoritarian regimes and atrocity. This project relies almost exclusively on original archival research and hopes to open a new line of discourse on the relationship between monumental architecture and labor practices in the Third Reich.

Architecture was an integral part of socio-cultural worldbuilding in Nazi Germany, the core of the Nazi’s architectural vision for Germany was Welthauptstadt Germania, a new masterplan for Berlin designed by Hitler, in conjunction with Albert Speer. At the center of Hitler’s new city was a massive domed hall that the Fuhrer had sketched years earlier while in prison writing Mein Kampf, it was to be called the Volkshalle, the hall of the people. Planning documents for The Volkshalle called for the largest slave labor force ever assembled, for 10 years of construction along with millions of tons of building materials. The Volkshalle, and all other Berlin reconstruction projects were to be built utilizing the massive systems of brutal oppression and slave labor that the Third Reich had created, often parts of it being purpose built for the monumental buildings themselves. This massive network of slave labor facilities, deportation centers, and extermination camps were the horrific reality of Hitler’s sketches and lofty architectural aspirations. Architects and Politicians in Nazi Germany had used monumental architecture directly in the pursuit of genocide.

This project takes shape in the form of a large model. At the center of the model sits the Volkshalle, but the Volkshalle has been Ensanguined, dirtied and is shown in a state of gross imperfection, the pieces of the model do not fit together properly. In the cutting of the mode, four primary building materials are shown. Adjacent to the Volkshalle are four of the real slave labor facilities that produced materials for the project, they are shown accurately, I offer no comment on their representation.

Community Crucible by Xander Parker and Austin Wahl, BSD Architecture
University of Nebraska | Advisor: Ashley Byars and Ryan Hier

SGH Concepts + Dri-Design Competition

To provide a voice to the people, our project embraces the concept of Community Crucible. A place or situation in which concentrated forces interact to cause or influence change or development. To enact that change our proposal identifies three strategies to facilitate development; adapt, sustain, and engage.

Adapt refers to the flexible and loosely fitted program that sits within the project that is ever changing with community needs. Sustain invokes support through the physical preservation of the environment, while encouraging growth of the community. Likewise, engage refers to the intimate interactions that happen within transactional spaces. The community crucible having these strategies existing together allows a community to both grow and take authorship to preserve its culture.

Instagram: @austin_wahl15, @xanpar1, @ashley.k.byars, @ryanhier

Objects & Affection by Andrew Tot Bui, M.Arch ’22
Morgan State University | Advisor: Coleman A. Jordan

Award for Best Thesis

Space is the accumulation of objects and artifacts of our daily lives. This project is a tactile exploration of form as a predetermination of virtual and real space.

We use our hands to navigate our real space and virtual space with limited feedback. This project is about the desk as personal space, the hand as the site, and object as architecture. Ergonomic designs are fractions of gestures and these derived forms are indeterminate fractals of gestures. Straight lines are logic tools and curves are corporal expressions starting from fingers and into the body.

The end result is a catalogue of forms, materials, and process that speak about void and figure as an object of personal reflection. These objects implore a user to navigate with their hands and arrange compositions to create space with grid and form by exploring the simplicity of shapes and wholeness.

Instagram: @andrew.bui.562, @studiocaje

Grading Light by James Clark-Hicks and Isabel Ochoa, M.Arch ’22
University of Waterloo | Advisor: David Correa

Ron Sims Purchase Prize, Nominees for Canadian Architect Student Award of Excellence, Commended Theses

When interacting with light, surface geometries and clay bodies can work together to heighten the perception of depth and alter illumination. This thesis investigates how clay 3D printing can generate materially responsive engagements between ceramics and light.

A computational methodology is developed to produce texture and sculptural relief in ceramic surfaces. Liquid Deposition Modeling is used to study the plastic deformation of clay during wet-processing. Most 3D printing technologies are currently conceived as end-stage production processes characterized by high-fidelity between digital models and physical outputs. Stoneware and porcelain have a wide variety of working properties and ceramic traits that demand new approaches to digital tooling. By making the study of material behaviour essential to the design process, clay 3D printing enables non-linear design-to-production systems. The research outputs are a series of stoneware and porcelain screens that vary in brightness and illumination based on how light may be obstructed, reflected or transmitted across their surfaces. Prototypes are developed at full scale to understand the relationship between sensory engagement and material properties.

The scope, context and research methods are divided into three parts: Light and Ceramic Material Performance– Explains stoneware and porcelain’s performance capabilities in the context of Functionally Graded Additive Manufacturing. Ceramics and Digital Fabrication– Explains the tools by which the research methods are produced in the context of how tool path design is being leveraged in the practice of digitally crafted ceramics. Methodology– Outlines the methods involved in making qualitative changes to alter light-scattering behaviour in 3D printed clay screens. The research is structured around a series of four light screen typologies. Each typology utilizes unique digital and physical tooling methods, harnesses plastic deformation, structural capabilities, and light scattering behaviour in porcelain and stoneware structures.

Instagram: @is_oc, @ochceramics, @materialsyntax

Check back next week for Part IV of the Study Architecture Student Showcase.

 

2021 Study Architecture Part VI

We are so excited to present another part of the 2021 Study Architecture Student Showcase. This year, we doubled the amount of submissions and will be able to feature over 40 students in this series. Stay tuned for two more posts coming soon. This week, we feature work from Savannah College of Art and Design, University of Tennessee at Knoxville, The University of Texas at Austin, and University of Illinois, Urbana-Champaign. These students’ work explores the intersection of architecture and memory, feminism, technology, and ecology. Check out Part I, Part II, Part III, Part IV, and Part V.

 

Antechamber: The Last Nuclear Bomb Memorial by Haili Brown
Savannah College of Art and Design | Advisor: Huy Ngo

In 1945, the United States detonated the world’s first nuclear weapon. It was considered a success, a marvel, and an advancement. It was said to be for the betterment of society. The more they tested, the more they scarred the earth, and the more they scarred the community. The wind blew the scars east. Then, the United States bombed Nagasaki and Hiroshima. The scars stretched further. One hundred thousand people now gone, the whole world watching, and no one moved an inch.

The site that I selected for this memorial was Tippipah Point, Nevada, which falls in Area 16 of the Nevada National Security Site. It is a mountainous peak that rests atop six underground detonations that originally belonged to the Shoshone People but was stolen under the guise that the land would be used for good. This, of course, was a lie. It became a site of mass destruction where military crews would be subjected to nuclear exposure only one mile from ground zero. Many of these troops would report feelings of overwhelming uncertainty and a realization of the malicious power of the bombs. Nevertheless, they remained complicit.

I have designed an experience that will implore the users to reflect on their responsibility, both in life and in architecture, by emphasizing their decisions as they make their way to the finale. This will result in a greater awareness of their actions and the effect they have on themselves and those around them. This is a start toward a more empathetic and socially proactive future. The three ways I planned on doing this were transience, choice, and finality. Transience would urge quick decision-making due to a one-hour time limit on the site, the choice would give the users control over their outcome, and finality would exemplify the permanence of our decisions by allowing users to only enter and exit once.

In the creation of my form, I took an approach of free will; we all start off at different points and we all end at different points based on the reality that we create. This translated into a free-flowing and unpredictable mass, resulting in a series of corridors that would pass through, above, and below each other. All parking plateaus do not lead to all final points, which begin this journey of free will upon entry to the site. In areas where the corridors intersect, users are given a chance to either pull a lever to open one door and close another, or to proceed through the one already open. This makes their decisions deliberate and pointed.

At the end of the corridors rest finale points. There are twelve possible finales that the users may experience. Only some of them have a view of the memorial sculpture below. The outer perimeter houses 3-foot-wide openings that offer the users a personal experience when choosing which view they want to take in, while the inner ring remains open to forge a more collective experience. The decision of which one to ruminate within is left up to the user.

 

On Beauty and Power: A Female “Cyborg-ienne” Phenomenon by Cayce J. Anthony, M.Arch ‘21
University of Tennessee at Knoxville | Advisors: Mark Stanley, Jeremy Magner, Jennifer Akerman
Awarded the 2021 Faculty Thesis Award

Power camouflages itself with beauty and grafts itself into our societies through covert cultural and political operations that influence individual perceptions and behaviors—what we pay attention to, follow, purchase, believe—until we, humankind, adapt, conform, or become socially “othered.” 

Few spatial realities embody the tension between these immaterialities as the female form.

Power leverages beauty to reinforce the existing social strata—one that relies on a western-American beauty tradition that is aggressively, and often maliciously, thin, white, and youthful.  

This project fabricates environments, objects, and ultimately subjects that complicate and push back into the established social strata and beget a more autonomous, hybridized, “cyborg-ienne” female phenomenon, to speculate how beauty and power might be reprogrammed in future social mutations and to question our contemporary moment.

Follow Cayce on Instagram: @cayce.anthony

 

Foreign + Familiar by Bella Chou, Coleman Brink, and William Hachtman
The University of Texas at Austin | Advisor: Kory Bieg
2020-21 Design Excellence Award Winner: https://soa.utexas.edu/life-work/student-affairs/student-awards/design-excellence/2020-2021-design-excellence-winners (Internal UTSOA award)
Pending upcoming feature in Tribeza, a local magazine in Austin

Technology is ubiquitous. Our relationship with electronics, both hidden and overt, has become integral to our everyday lives and has reformed how we interact with and perceive the world around us. In the perpetual pursuit of utopia, futuristic machines constantly propose a new and improved way of living. Some prospective technologies speculated to become part of our contemporary lives include flying cars, nanobots, and 3-D printed food. While many of these proposals seem to be more applicable to temporally distant societies, our rapidly changing environment and needs suggest these future technologies could be implemented in the near, rather than distant, future. Despite the vision of a seamless integration of these technologies, a question of the spatial requirements to house these technologies arises.

Technology is a tool to change how we live, but contrary to our reliance on it to complete even the most mundane of tasks, technology is often tucked away in the periphery of our buildings and minds. Our project explores ideas of human viewership and interaction with the digital. Set in a near, speculative future, we wanted to confront our complacency of existence—what are the implications of space-making with a non-human centered focus? Architecture as a discipline has become constrained. In our constantly changing world, architecture is stable. Our explorations play with destabilizing the status quo. Programmatically, our project is a spectrum of human occupation, with technology taking precedence while humans become the periphery. Our projects are highly speculative, but rooted in our observations of human interactions with technology. This is just one of many potential futures.

This studio was broken into two parts. The first being entirely group-focused where the overall formal and site developments were made. In accordance with the studio’s vision, all this was done using Grasshopper, machine learning, and scripting. Therefore, all the exterior and formal elements seen were developed using this process.

The second half of the course was focused on individual projects and developments within the larger context and narrative of the site. For this, each group member focused on an object scale applying to the overarching narrative, and then designed this object to their selected building’s program. These programs were applied to various buildings across the site ranging in size and complexity.

All portions of the projects were targeted and designed for a virtual reality experience, as required by the studio. With that in mind, each individual project was designed with immense detail and immersion, allowing for a user to be consumed by their future world. Every interior and render is meant to be experienced with this perspective. 

Generating a project with this methodology required a strong sense of vision and communication. Our narrative was the centerpiece in developing a cohesive project, while allowing each team member to explore a “future” technology that they thought would influence architecture and the project statement. This is the future that we envision to be familiar, but greatly foreign. 

Follow them on Instagram: @colemanbrink, @ciaobellabellachou, @will_hachtman

 

Water! Please: Remember, Reveal, Reconnect by Maria Pozo & Adele Isyanamanova
University of Illinois, Urbana-Champaign | Advisor: Professor Bartumeus
First Place (tie) for Graduate Studio Award

Sant Feliu de Llobregat, an industrial and agrarian city in Catalonia, Spain, is historically familiar with the destructive and dangerous consequences of seasonal flooding, but it also experiences a lack of water most of the year. Smart water management is necessary for the region, but the municipality cannot afford expensive infrastructure that would solve the problem quickly. How do we manage water with as little intervention as possible? How do we activate water memory and connect people to the essence of the place? How do we use water to promote biodiversity and ensure sustained ecosystem health? 

This design proposal achieves three interconnected objectives: remembering the industrial and ecological history of Sant Feliu de Llobregat, revealing the previously hidden life of water in the city and beyond, and reconnecting human and non-human ecosystems through water.

 

BOUAZIZI OPPORTUNITY CENTER: A Global Icon and a Local Resource by Bryan Samuel & Francisco Hernandez, M.Arch ‘21
University of Illinois, Urbana-Champaign | Advisor: Professor Murray
First Place (tie) for Graduate Studio Award

In recent years, a relatively small country has had an outsized influence on the Arab world due to the promulgation of protests via social media. From the self-immolation of a lowly street cart vendor to the dethroning of decades-old dictatorial regimes, the internet has become synonymous with one word in Tunisia: revolution.

Protests have continued into 2021. While the Arab Spring addressed some issues of democracy and freedom of expression, economic issues continue to affect Tunisian quality of life. The Bouazizi Opportunity Center is a community internet center in Tunis, Tunisia, but it is also much more than that. It provides studios and workshops for personal skill development as well as a physical and digital marketplace to provide a direct avenue toward economic independence. The Bouazizi Opportunity Center is a resource to the local community and a global symbol for hope and unity.

 

 

For more student projects, check out Part I, Part II, Part III, Part IV, and Part V