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2024 Study Architecture Student Showcase - Part I

Welcome to the 2024 Study Architecture Student Showcase!

Over the summer, we called on architecture school faculty from across the globe to nominate graduating students whose work exemplifies excellence in architectural education. The submitted work reflects the various skills and concepts taught in architecture schools while inspiring future architecture students. With the Fall semester in full swing, we are excited to share these outstanding projects with you over the next few months.

These projects will focus on topics ranging from climate change and revitalization to public health and housing. Tune in every Tuesday and Thursday for a new installment focused on a specific topic.

Today’s showcase features projects that are centered around technology. As the world continues to make technological advances, architecture must adapt. Technology can benefit architecture in many ways, as demonstrated by the projects below. From AI and VR to robotics and other digital tools, these projects highlight opportunities to utilize technology as an avenue for innovation and construction.

Nexus by Angela Hanna, M. Arch ’24
Holy Spirit University of Kaslik (USEK) | Advisor: Louis Hachem

In the dynamic landscape of modern education, “NEXUS” underscores USEK’s unwavering commitment to excellence in education, envisioning a state-of-the-art, smart headquarters that serves as a global hub of interconnected learning.

The Faculty of Robotics and AI represents technological advancements. The iconic dome houses the main auditorium for global educational events, and the surrounding ring encapsulates research laboratories. Innovative features such as dynamic partitions and a revolving stage enhance flexibility, while holographic technology dissolves physical boundaries, fostering a network of knowledge exchange. Sustainability is a cornerstone of the Nexus, employing passive and active methods to reduce energy consumption. Welcome to Nexus, where Architecture, AI and Nature align.

Instagram: @angela.h_, @usekschoolofarchitecture

Architronics: Utilizing Virtual Reality in Architectural Pedagogy by Dean Lambros, B. Arch ’24
Kennesaw State University | Advisor: Robin Puttock

This research is about integrating the recent advancements in VR technology as a way to ‘playtest’ and design in architectural pedagogy. To better gauge the interest in VR and prove the need for VR integration, surveys were conducted among students and faculty within KSU’s College of Architecture and Construction Management (CACM).

A ‘site analysis’ was then conducted within surrounding firms in the greater Atlanta area, leading to precedent studies of local firms that use VR in their practice. By utilizing the firms’ advancements, this shed new light on how VR could be implemented into architectural pedagogy, and why it hasn’t been incorporated into the curriculum yet.

This then led to an analysis of four architectural metrics: light, form, tectonics, and program. Each of these metrics were analyzed in VR through case studies that best exemplify their features. Doing so allowed for a more immersive and concise design approach, which explored new ways to collaborate and critique, and help obtain a better sense of scale within each space.

To compare the architectural design process between traditional pedagogy and VR-tailored pedagogy, a research study was performed on a test group of 14 first-year students implemented in the spring semester 2024 accelerated program. They performed a small-scale design project where half utilized VR-centric design and the other half utilized traditional design. The students were critiqued based on the four metrics previously analyzed by qualified jurors, which revealed that the VR design group outperformed the traditional group by 20%, as well as getting twice as high of a score in the ‘program’ metric.

This research, performed within KSU’s College of Architecture and Construction Management, was utilized to propose a 2nd-year Studio course centered around these findings. This comparative analysis on VR pedagogy versus traditional design justifies the need to move towards a more immersive construction industry.

This project was recognized as a Thesis Competition Finalist.

Instagram: @robinzputtock,

Building Trust: Maintenance and Care for Autonomous Vehicles by Dear Liu, James Vadasz & Catherine Yu, BS (Bachelor of Science in Architecture) ‘24
Washington University in St. Louis | Advisor: Constance Vale

This multi-modal transit hub proposes a new AV transportation and maintenance center for people to learn about and experience the latest technology. To further publicize the use of AV, our building deliberately displays the acts of maintenance through material choices, apertures, and curated spatial sequences. As a result, we imagine the building welcoming anyone passing by as a place of efficiency, comfort, and wonder. 

Our design focuses on aperture and pushes it to the extreme. What if the ground floor was a multitude of portals that led one to their desired stops and lifted the building up? How can the mere use of a singular element not only segment spaces both above and below but also provide the necessary structural support for the building? 

This project was collected for the Washington University in St. Louis Student Work Publication, Approach.

Instagram: @dearliuweihang, @de_architects_, @jamesvadasz2, @catherineyu.qh, @constancevale, @washu.architecture

CITY IN POCKET, Level up TODAY! by Rachana Charate, M. Arch (Urban Design) ’24
R V College of Architecture | Advisors: Anup Naik & U. S. Maiya

This exploratory thesis looks at creating a people- and market-friendly urban environment by synthesizing AI computational analysis and generation to increase the efficiency and quality of architecture and urban design.

Cities are complex environments in which multiple factors play a role in shaping a liveable neighbourhood. The cities consist of many distinct data sets and stakeholders. The city development process is single-handed and static. The crafting and timely updating of zoning regulations represent a constant challenge for municipal governments, more so when said regulations attempt to guarantee that goals of liveable parameters are met and an equitable urban experience is ensured. Traditional standards and practices for a city continue to function and evolve, largely based on historical patterns and outdated workflows and are no longer adequate.

The current process for the design of an urban realm typically involves a team of architects, designers and planners that conceive a handful of schemes based on zoning requirements manually or with the help of CAD software. They may intend for the plan to achieve a set of performance goals (sociability, economic, environmental, etc.), but quantitative analysis is rarely conducted early and consistently through the design process. This makes it difficult to understand the full range of approaches that are possible on a site and the relative performance of each scheme. In order to best accommodate rapid urbanization while making cities more liveable, and equitable, designers must utilize quantitative tools to make informed decisions about their designs. Computational analysis and generative design techniques have been successfully used at the building scale to test numerous designs and quantify their performance, but are challenging to apply at the urban scale due to increased computational expense, difficulty in limiting inputs, and more stakeholders involved in the process. The purpose of this project is to introduce a methodology for AI generative models, capable of evaluating performance goals based on the information available at each step of the development and communicating the impacts on those goals of any decisions regarding land use, density and form, etc.

The City in Pocket proposes AI computational and generation, where the real and virtual are constructed as part of the same urban fabric, which will allow a re-thinking of long-established fundamental architecture and urban design values. It will contain an ever-accumulating amount of content, expanding infinitely, layer on layer. New media and the network-facilitated distribution will turn more people into both consumers and creators. While individuals may create and publish content, multi-authored channels will be created. The tool space is location-based, users can create 2D and 3D geo-tagged maps, reports, photographs, paths, zones, spatial data and recommendations, giving order and meaning to the city. An open framework of AI will allow anybody to freely contribute to the city and will breach the gaps between different areas, departments, expertise, and the general public and increase efficiency and quality.

Instagram: @_charate_, @usmaiya.design

Bespoke Moon by Austin White, B. Arch ’24
Kennesaw State University | Advisor: Jeffrey Collins

Welcome to Bespoke Moon, the next high-tech, component-based system that allows architects and designers to fully immerse themselves in design once again.

Designers grow up nurturing a passion for design, then eventually attend school to hone their skills. However, bringing these designs to life in the built environment involves a lot of tedious work and time to ensure safety, structural integrity, and compliance with codes. With that in mind, I aim to transform our traditional processes.

Bespoke Moon’s component-based system utilizes 3D-printed, prefabricated steel components that lock, seal, stack, and interlock in a unique way, allowing them to connect with one another and incorporate structure. These connections enable the components to withstand all weather and climate conditions in the future, potentially an extraterrestrial environment, reflecting an industrial outer-space aesthetic.

This high-tech component system is powered by Bespoke Moon’s new AI, which assists in generating these components, allowing architects and designers to focus solely on design. Moreover, the components generated from other designs provide an opportunity to create a library of Bespoke Moon components. This enables reuse in various ways in new designs across a variety of scales. The ultimate goal of this high-tech, component-based system is to allow architects and designers to dive back into design, as they were taught and born to do, by integrating artificial intelligence to revolutionize conventional construction and design processes in modern architecture.

This project was awarded third place in the KSU Architecture Thesis Competition 2024.

Operative Approaches: Potential in Limits in Design Process by Chantal Shahmooradian, M. Arch ’24
Toronto Metropolitan University | Advisors: Carlo Parente (Supervisor), Kate Myers (Second Reader) & John Cirka (Program Representative)

In the realm of architecture, limits are often perceived as obstacles, however, this research reimagines them as powerful catalysts for creativity. By embracing constraints and leveraging operative approaches– with structured systems revealing a comprehensive array of possibilities within project limitations– architects can unlock new depths of innovation within the design process. This research explores the transformative potential of working within limits, through the use of a variety of tools such as drawing, digital media, AI, and physical models to illustrate how constraints can inspire inventive solutions.

The thesis advocates for a holistic view of design tools, not merely as means of production but as active agents in the creative process. It demonstrates how models and drawing techniques can shape design outcomes from the earliest stages, fostering a dynamic and iterative approach. Through the use of exercises that implement transforming physical models, with chosen limits, the study underscores the critical role of limits in defining problem spaces and guiding the creative journey.

A key focus is the distinction between given constraints and those chosen by designers, showcasing the architect’s skill in navigating these boundaries. The research highlights heuristic reasoning’s impact on design decisions, balancing the benefits of guided problem-solving with an awareness of cognitive biases. Visual explorations with the use of dynamic physical models with limits demonstrate the potential of these approaches as key pedagogical tools which can enhance the way designers and architects approach design problems, fostering innovative design thinking strategies.

Operative approaches are explored through physical models inspired by 3D puzzles, which serve as inspiration for problem-solving methodologies within defined limits in the design research. These models reveal the rich spatial possibilities that emerge within set constraints, offering new avenues for creative exploration that exist within the limits.

By showcasing a series of innovative design solutions derived from these explorations, the thesis illustrates how constraints can be harnessed as opportunities rather than hindrances. This approach not only enhances architectural creativity but also provides meaningful insights and outcomes, demonstrating the profound potential of limits in the design process.

Instagram: @chantal_shah, @dastorontomet, @tmu_archgrad

Cadences of Being: Architecture for the Living by Anna Kosichenko, M. Arch ’24
Toronto Metropolitan University (formerly Ryerson University)| Advisors: Paul Floerke (Supervisor) | Stanislav Jurcovic (Second Reader) | Carlo Parente (Program Rep)

Architecture is an artifact frozen in time, a physical ‘time stamp’ – an object that reflects its environment and values. While such physical ‘time stamps’ define our relationship with mortality, it begs the question: “What is the future role of burial architecture in the realm of living?”

‘Funeral Machine’ is a conceptual representation of current outdated, mechanized and costly burial practices are centred on the efficiency of the process rather than the experience of users, facilitating further physical and metaphysical disconnect between life and death.

New technologies for sustainable dying provide an opportunity to reform the ritual of mourning and use the built form to redefine culture’s relationship with mortality and grief. The proposal provides a space for grieving in a city, crafting architecture that values human-centred experience and shines a light on death as part of life.

Instagram: @enot_sosna5, @tmu_archgrad

The Architecture Factory by Steven Fallon, M. Arch ’24
Boston Architectural College | Advisor: Sam Landay, AIA

The Architecture Factory contemplates craftsmanship in the context of contemporary architecture and re-imagines the role of the Architect in a new age of digital design and construction. Standing amidst the global housing and climate crises, the project asks how we can utilize robotics to not only advance construction and design efficiency but also enter a new age of design that is built upon excellence in the craft of building.  

The ideas of this thesis are represented through the design of a factory on the site of a previous machine shop on the waterfront of East Boston, Massachusetts. Inside, a new studio space takes hold, where architecture comes to life in the form of physical construction, a craft that is taught and learned, experimented with, and refined. No longer would architecture be represented just by drawings, but by physical and material representations of the designer’s imagination, built directly in the studio. Wielding the powers of the robot and computer to their advantage, here, the robot becomes a prosthetic arm and extension of the architect, while the architecture transcends from concepts and representations into physical, tangible creations.

The project first delves into the fabrication and construction methods of our future homes. It then examines the design and construction of the factory itself, considering the human interaction with the building process and asking how we can bring light to the processes that build the world around us. Robots construct their own factory and provide humans the space to observe the performance of construction from a distance. Architects serve as maestros of a robotic symphony, guiding these machines and orchestrating a performance of precision and efficiency-driven construction, resulting in an architecture that is founded in the fundamental elements of architecture – material, craft, and construction.

This project was awarded Commendations: Master of Theis Excellence – Architecture. 

Instagram: @stevenfallon7

Stay tuned for Part II!

2023 Study Architecture Student Showcase - Part XXX

In Part XXX of the Study Architecture Student Showcase, we take a look at student work that addresses ecological challenges. The featured projects include housing structures that mitigate flooding, coastal urban parks, prairie education centers, visualizations of toxic destruction, and more. Each design invites viewers to reflect on the connection between human and non-human environments, whether by providing ecological interventions or embracing toxic sites of ecocide.

Revitalizing the Meander by Alec Paulson, B.Arch ‘23
Tulane University | Advisor: Ruben Garcia-Rubio

Revitalizing the Meander is a project that seeks to mitigate flooding issues along a portion of the Upper Kebana River (Addis Ababa, Ethiopia) through soft ecological interventions while also creating new connections across the river where they are currently missing. Most of the housing on site along the river is poorly constructed informal housing built close to the bank due to a lack of space with the rapidly growing city population. This informal housing easily floods due to the winding meanders of the river and contributes to erosion along the banks. 

The proposed masterplan for the site relocates residents who live in flooding-prone areas to new housing structures which also function as bridges, creating new connections across the river and providing amenities to residents. These connections are determined by where green streets can continue across the river, allowing pedestrians new modes of travel. Zooming into the bridge structure that was further designed at a higher resolution, one can see the connection that is created between the two proposed green streets on either side of the river. Bioswales from the green streets are continuous over the bridge structure, filtering runoff water. On one side of the structure, a market acts as an entry point to the bridge while on the other side, new housing relocates those prone to flooding. The bridge has arms that extend off it, fostering additional connections to lower levels of the structure, as well as to the river and the slow mobility path that runs along the river. In the center, urban agriculture provides a local food source for the surrounding neighborhoods and helps to mitigate fluvial flooding. 

This project was presented at the International Union of Architects (UIA) World Congress of Architects in Copenhagen 2023

Instagram: @rubgarrub

NATURE: RECLAIMED by Jason Hayden, M.Arch ‘23
University of North Carolina at Charlotte | Advisor: Chris Jarrett

In “Walking the Walk: A Path towards Praxis Inspired by an Ecological Reading of The Tale of Genji and a Japanese folktale,” Marjorie Rhine discusses the growing disconnect of the relationship between human and non-human environments. Critical of the perception of Japan as a society in harmony with nature, Rhine adopts the term ‘ecoscape’ from the field of urban ecology, offering a way of conceptualizing the complex interplay of the built and natural environments that is less human-centered. 

“Nature: Reclaimed” proposes a perspective into how a coastal greenway park shifts the balance over time between human and non-human environments in an adapted coastal urban park, which illustrates the conflict between rising sea levels, loss of native habitat and human’s perpetual desire for control over nature.

This project won the AIA Henry Medal.

Instagram: @jhayden.ii

Environmental Education Center by Ivan Flores, AAS (Pre-Architecture) ‘23
College of DuPage | Advisor: Mark Pearson

PROGRAM STATEMENT:

This project explores the relationship between architecture, ecology and environmental stewardship. Students are challenged to design a prairie environmental education center that will provide educational outreach to the COD community. The project site is located directly adjacent to the Russell R. Kirt Prairie, an 18-acre natural area on the College of DuPage main campus.  

The design intent of this studio project is to create an innovative and thoughtfully conceived prairie education center that will provide educational programming on sustainability, environmental stewardship and ecology. This center includes spaces for education, research, and outreach. Projects should educate visitors (and COD students) about the importance of the region’s natural heritage, as well as physically connect visitors to the prairie landscape itself. 

Successful design projects must include a clearly articulated design concept and engage the natural context of the site.  Projects are intended to embody the idea of environmental stewardship and sustainability. 

DESIGN CONCEPT:

This design expresses the beauty of unique patterns formed by nature. As one walks through the prairie, the sights of tall grass and trees become overwhelming. This inspired the building’s sun shading strategy through materiality and visual appearance. The earth’s topographical map creates distinctive complex patterns that are implemented into the building’s exterior stairs. The circulation’s design intent was to reflect the particular paths in the prairie with various level changes and curves. Apart from implementing the following unique patterns into the design, there are key elements that accentuate views of the prairie to further express the beauty of unique patterns formed by nature. A long plan accommodates the space with ample views of the prairie. The roof’s pitch slopes upward to accentuate views of nature.

Instagram: @ma_pearson75, @cod_architecture

Rock and Roll by Zihua Mo & Chunyu Ma, M.Arch ‘23
University of Pennsylvania | Advisor: Simon Kim

This project is an ecological architectural initiative poised in Los Angeles’s Inglewood Oil Field. It devises an evolutionary future for the historically industrial site, bridging gaps between technology, ecology, and synthetic nature to reimagine a thriving, non-human-centric, biodiverse habitat.

Within this biodome, four architectural characters breathe life into the project. These are the Manimal, Putant, Fungle, and Outsect, each serving as a sanctuary for animals, plants, fungi, and insects respectively. Originally positioned in a grid pattern, they autonomously operate within their domains, engaging in a unique ‘rock and roll’ motion, synergistically transforming the old industrial heart of Inglewood into a revitalized natural space.

The Manimal is a marvel of bio-engineering, nurturing synthetically developed, intellectually advanced animals. These life forms, combining the grace of nature with the precision of technology, gradually assimilate into the ecosystem, their waste contributing to a vibrant ‘Waste Lagoon.’ This vivid waterbody, contrary to its name, is a source of nourishment and a symbol of rebirth, the raw material for the neighboring Putant.

The Putant, swayingly mimicking nature’s breeze, harbors and nurtures the next-generation, pollutant-absorbing plants. These green soldiers mature inside the cultivation chamber, their seeds eventually dispersed by the Putant’s gust-like motions, sowing life across the transformed oil field.

Symbiotically supporting this green wave is the Fungle, a mobile architectural body enriching the soil with vital nutrients. The Fungle rolls across the landscape, absorbing deceased organic matter, and utilizing it to cultivate various fungi, whose spores are then disseminated, forming a natural cycle of life and decay.

Overseeing this intricate world-building is the Outsect, a hovering haven for mechanical insects. It regulates material exchange within the field, deploying these mechanical insects for tasks ranging from delivery to capturing animals. Moreover, it functions as an atmospheric purifier, inhaling air for power, purifying it, and also drawing from the Waste Lagoon to disperse nourishment across the field.

Instagram: @zihua_mo, @cyyyy_ma, @ibanez.kim

Center For the Advancement of American Architecture at Fallingwater by Frank Michel, Jason Loeb & Roman Marra, BA. Arch ‘23
Miami University | Advisor: John M. Reynolds

The Fallingwater Center for the  Advancement of American Architecture is located at the  Pony Field, neighboring the Barn at Fallingwater, Mill Run, Pennsylvania. The facility will act as a visitor center set in the core of the Lands of Fallingwater, that would complement and dovetail its sibling experiences with the Fallingwater Institute. With an audience of the general public, from scholars/practitioners to laypersons, the Center attempts to promote the public understanding and appreciation of American architecture through educational programs.  From the sense of understanding the ‘DNA’ of Frank Lloyd Wright’s Fallingwater, we were able to move away from copying the historical monument, but instead, use its language (the integration of nature that informs its special and tectonic identity) enabling us to express the sensual content of place that became so integral towards our discovery of developing the prospect of the Modern Vernacular. The landscape is seen as a connection piece unifying paths connecting from the site. Using the established lines between the barn and the center, the intersection created a grid-like pattern that gave the feeling of a farmland topography (using native plants of the midwestern vernacular) that develops the relationship between trail and road, barn and visitor center, trail and Fallingwater. With the path of these routes, the site allows for a continuation of the journey from site event to site event, as well as being a place in of itself to explore and experience.

Instagram: @Fpmichel_design, @jasonloebdesign, @marrarchitecture

Paradigms of the Post-Natural by Charlotte Rose Bascombe & Andrea De Haro, B.Arch ‘23
Syracuse University School of Architecture | Advisors: Jean-François Bèdard, Britt Eversole & Julie Larsen

Paradigms of the Post-Natural is a thesis that rejects architects’ predilections for greenwashing. In doing so, we depict the inevitable evolution of our environment and embrace the beautifully toxic and grotesque environments that are evidently created. Specifically, we are interested in ecocides, exploited areas in which animals are forced to genetically adapt as they experience the destruction of their habitat by humans. 

We focused on the Athabasca Oil Sands in Alberta, Canada, and Chornobyl in Ukraine, two preeminent sites where industrial activity has caused a direct threat to ecological well-being. Chernobyl is an example of a disaster where the release of toxic compounds has had long-term effects on the genetic evolution of species creating a radioactive wildlife refuge. The Alberta Oil Sands is an oil reserve that highlights the detrimental effects of mining, resulting in contaminated wastewaters that release heavy metals into nearby bodies of water. These polluted environments forced humans to evacuate, while other living species were left behind to absorb the contaminants. 

Depicting these unimaginable environments, we collaborate with MidJourney, an artificial intelligence text-to-image generator. Site-specific research determined our text parameters. Using keywords such as “Iodine-131” and “polycyclic hydrocarbons”, compounds found on both sites, helped us visualize the toxic destruction. Other terms, such as “grotesque” and “photo-realistic” helped maintain a consistency in the aesthetics of these scenes. After generating our productions, we emphasized their ecologies through the microscopic scale, which led us to create material studies influenced by the characteristics of the generated scenery. Fusing our images with physical models resulted in a feedback loop that allowed for more agency in imagining alternative futures. We used various materials to reflect the detailed environments, providing us with the ability to precisely recreate the animals’ habitats. Alternating between MidJourney and model-making was crucial for the development of the final images.

Our thesis depicts the unavoidable evolution of these environments and their accompanying organisms. “Ecologies in Disguise” is an atlas that we produced, set in the year 2550, that documents a paradigm shift in the relationship between humans, flora, and fauna, where the lack of human contact becomes a defining characteristic of the new era. The impact of current “ecocides” are threatening all types of organisms, causing them to fuse and entangle with chemical substances that swarm through the environment. What ultimately emerges is the aesthetic sublime; ecosystems that simultaneously have the power to compel and destroy us. 

See you in the next installment of the Student Showcase!

“Still Human: In the Age of Selfies + Surveillance” by Carlos Serrano, California College of the Arts

The digital age has changed the face of social interactions, and transformed our behavior in the built environment. This has given rise to questions regarding architecture’s role in accommodating this new age of social relationships, and how it can actively uncover new ways to merge the digital and physical worlds. 

Recent graduate from California College of the Arts, Carlos Serrano, who received his M.Arch in May 2019, tells us about his thesis: “Still Human: In the Age of Selfies + Surveillance”, and how it addresses this topic. 

 

“Still Human: In the Age of Selfies + Surveillance” by Carlos Serrano, California College of the Arts

WHY DID YOU CHOOSE TO STUDY ARCHITECTURE?

Even when applying to architecture grad school, I was pretty sure I did not want to be an architect. Designing buildings was never quite my thing. However, I strongly believe in the education. It gives you a creative and critical skill set that is highly adaptable, which can take many different forms and can open many doors. Architectural education has always been about problem-solving, systems thinking and making the world a better place.

WHY DID YOU SELECT THE SCHOOL YOU ATTEND?

After much deliberation, I decided to attend the California College of the Arts (CCA) in San Francisco for a few different reasons. First off, CCA is first and foremost an art and design school. I had the opportunity to take classes in fashion, garment structures, and performance art in addition to architecture electives like Urban Interactive Surfaces (projection mapping). Secondly, San Francisco is the home of tech and innovation! Living here is like living in the future and you can see that in the students and faculty. Lastly, CCA fully covered my tuition.

TELL US ABOUT THE PROJECT

My thesis, “Still Human: In the Age of Selfies + Surveillance” investigated the way architecture has been built without digital information and communication technologies in mind and how that has had a negative impact on our social relationships and physical abilities. Using a Kinect Sensor, TouchDesigner and projection mapping, the final result was a full-scale installation, where space and architecture became the interface for heightened social exchange and the human body became the input for interacting with technology.

 

“Still Human: In the Age of Selfies + Surveillance” by Carlos Serrano, California College of the Arts

WHO ALL WAS INVOLVED?

My thesis was primarily self-led, but I definitely had some major help along the way. Thom Faulders of Faulders Studio and Chris Falliers of ULA Design were my advisors. My boyfriend, Tim Carlson, and dear friends, José Meza and Shuba Shekar, helped with installation multiple times. I also couldn’t have done it without my 23 fellow thesis peers!

WHAT DID YOU LEARN FROM THIS PROJECT?

Since the release of the iPhone 10 years ago, our world has seen immense change in the way we relate to each other and our physical environment. Although architecture has been great about embracing technology in the design process, it has not been very good about embracing our new digital identities and relationships (e.g. texting in a long-distance relationship, Instagram stalking, using LinkedIn to find a new employer, etc). Our online selves are now as valid as our physical selves. If architecture wants to continue contributing to society, it must accept this and build between the digital and the physical.

 

“Still Human: In the Age of Selfies + Surveillance” by Carlos Serrano, California College of the Art

WHAT DO YOU HOPE TO DO AFTER YOU GRADUATE?

I actually planned for my last/thesis year to coincide with the direction I wanted to take my career: into the tech world. I’m now working as a Product Designer at Tradecraft between digital and physical products. I’m hoping to end up in AR/VR, wearables, or smart home products in the next year or two.

NAME A PROFESSIONAL THAT IS DOING AMAZING WORK.

I really admire the trajectory and work of Blake Hudelson. He’s been a great mentor. Along with a few others, he started Architechie, an organization based in San Francisco for architectural designers now working or looking to work in tech. He also worked on the Jacquard Jacket, a collaboration between Levi’s and Google Advanced Technology and Projects (ATAP).

ANY ADVICE FOR PROSPECTIVE ARCHITECTURE STUDENTS?

Never forget that architecture can be anything you want it to be! Architecture is about the act of building, sometimes that just happens to be an actual building. Other times, it ends up being a jacket, a piece of furniture or even an app. 

 

“Still Human: In the Age of Selfies + Surveillance” by Carlos Serrano, California College of the Art

 


For more information on the Master of Architecture program at the California College of the Arts, click here.

Follow Carlos Serrano on Instagram.