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2025 Study Architecture Student Showcase - Part III

Today’s installment of the 2025 Study Architecture Student Showcase highlights innovation in technology and artificial intelligence (AI). In Part III, we look at senior projects that reimagine how technology can transform architectural practices, human experiences, sustainability, and design workflows. You may find yourself asking: What happens when AI is used as a co-designer? 

From smart cities in Puerto Rico to augmented reality, each project will broaden your perspective on the capabilities of technology in design. 

Browse the projects below!

Urban Metamorphosis: Smart Cities Resignifying Spaces by Ramón L. Meléndez-García, B.Arch ‘25
Pontifical Catholic University of Puerto Rico | Advisors: Pedro A. Rosario-Torres & Juan C. Santiago-Colón

This research investigates the urban regeneration of Río Piedras, Puerto Rico, through the strategic implementation of smart city principles adapted to local needs. In response to widespread physical, social, and economic decay—evident in abandoned lots, deteriorated infrastructure, and declining public life—the study proposes a multidimensional framework that reimagines the urban fabric through technological innovation, sustainable development, and architectural intervention.

Departing from mainstream smart city models centered solely on digital efficiency, this study develops a localized smart city theory that combines cultural identity, community participation, and advanced technologies. The proposal includes the integration of smart housing, cultural and educational hubs with augmented reality capabilities, green infrastructure, efficient public transportation, and urban data nodes to improve services and connectivity. Core technologies such as the Internet of Things (IoT), Artificial Intelligence (AI), and Big Data are utilized to inform urban planning decisions, support sustainability, and foster civic engagement.

Río Piedras is positioned as a prototype for urban acupuncture, where vacant and underused parcels are reactivated as strategic anchors for community life, innovation, and economic growth. The intervention emphasizes not only technological transformation but also the importance of contextual design—bridging the gap between historic architecture and contemporary urban needs.

By transforming obsolete spaces into adaptive smart infrastructures, the project demonstrates how urban regeneration can be achieved through a balance of innovation and local identity. This research presents a replicable smart city model for Latin American contexts, focused on equitable access to services, environmental responsibility, and inclusive urban development.

Ultimately, the study reframes smart cities as people-centered ecosystems, where technology, space, and society coalesce to create resilient, livable, and forward-looking urban environments.

Fold Me a Path: An Experience of Fractured Flow by Farah Swilam, M.ArchD ’25
Oxford Brookes University | Advisors: Adam Holloway, Elliot Krause & Deniz Topcuoglu

Distortion:

This project explores how fractured geometry and pattern-based aggregation can be reimagined through artificial intelligence to generate new kinds of human experiences in architecture. At its core is the idea of distortion—reshaping familiar systems like Islamic pattern growth and crystallographic expansion through AI to produce forms that feel intuitive yet unfamiliar.

Crystallization:

Inspired by how crystals grow—from a single point to complex geometries—the architecture builds on repetition, branching, and fracture. These logics were first tested physically and digitally, then handed over to AI as a co-designer. Trained on sketches, models, and prompts around fragmented patterns and public infrastructure, the AI generated outputs that became provocations, not solutions.

Narrative:

The result is a prefabricated ferry terminal on Istanbul’s Golden Horn waterfront—where infrastructure becomes a spatial narrative. Modular units cluster and grow across a path, shifting in orientation and size to guide a fractured journey from land to water, compression to openness.

Behavior:

AI simulations shaped the plan by mapping how curiosity, comfort, and pressure influence movement. These behavioral zones structured flows for tourists and commuters, varying path widths and densities to create both fast transitions and moments of pause.

Shell:

Externally, the terminal’s form draws from a library of AI-generated crystal geometries—clustered, mirrored, and oriented to respond to light, program, and views. The fragmented skin filters shadow and light, echoing Istanbul’s energy while remaining grounded in geometric order.

Assembly:

Constructed from prefabricated timber shells and CNC-milled panels, the structure sits lightly on steel piers over water. Brass cladding reflects the city’s historic palette. Passive strategies like cross-ventilation and rainwater harvesting are integrated into the system, and prefabrication minimizes urban disruption.

Resonance:

Ultimately, “Fold Me a Path” is a proposal for architecture that listens—guided by AI, rooted in culture, and attuned to human experience.

Instagram: @acciofxra7_, @holloway_arch

Gastro-Genesis by Dana Otoom, B.Arch ’25
American University in Dubai | Advisor: José Antonio Carrillo

Exploring the intersection of architecture, gastronomy, and parametric design through the creation of edible objectiles-geometrically-driven food forms that act as catalysts for designing an entire multisensory dining experience. Drawing from the theories of Bernard Cache, Greg Lynn, and Patrik Schumacher, the project translates infinite variability into spatial and experiential diversity. Each objectile is generated through a parametric algorithm based on flavor perception, sensory attributes, and contextual cues such as temperature, aroma, and emotional response. The edible forms define not only the food but also influence the design of cutlery, furniture, spatial layout, and user journey within a dining environment. Set in the UAE, the project culminates in a metabolically inspired spatial sequence that mirrors digestion, transitioning from urban farming to sensory labs, with the buffer zone acting as a sensory terrain of sweet, rounded objectiles to ease entry and exit.

Click here for a closer look.

Instagram: @danaaotoom, @d.otoom, @j.carrilloandrada

Biosphere by Shrilaxmi Nair, Sharanya Mathrudev & Parth Solanki, M.Arch ’25
University of Illinois Urbana-Champaign | Advisor: Yun Kyu Yi

The landscape of architectural design is rapidly evolving with advances in 3D modeling, rendering software, and, more recently, artificial intelligence (AI). While tools like Stable Diffusion, DALL·E, and Midjourney have transformed illustration by allowing users to generate images from text prompts, architecture is now seeing its own set of AI tools tailored for design professionals. These tools can assist in generating building forms, interior styles, façade systems, and code-compliant floor plans, while also supporting layout optimization. As these tools become more powerful and accessible, they are beginning to reshape how architects approach the design process.

This shift is prompting reflection within architectural practice: Should traditional skills like manual representation and code literacy remain central, or should designers explore how to engage critically and creatively with AI? Rather than replacing the designer, AI has the potential to enhance creativity and support more thoughtful, design-driven decision-making.

This project explored the role of AI not simply as a visualization tool, but as an active collaborator in the design process. The work focused on three key phases where AI tools were integrated into schematic design: Concept Development, Concept Actualization, and Objective-Based Form Finding. Through this exploration, the project aimed to understand how AI can shape design workflows, support ideation, and open new directions for architectural thinking and practice.

This project is inspired by Jeju Island, a UNESCO Biosphere Reserve. The design celebrates Earth, Air, and Water through architecture that blends with nature. Earth|Terra, the tower, reflects the volcanic rock found in Jeju and represents it through biomimicry and sustainability. Air|Zephyr, the bridge, flows seamlessly between land and water, evoking balance and calm. Water|Octo, inspired by Jeju’s Haenyo divers, serves as a cultural immersion center and coral observatory, honoring resilience and ecological harmony.

Instagram: @shrilaxmi_nair, @sharanya__2000, @iamparthsolanki, @ral_isoa

Embrace – Performative Connections by  Alejandro Arizpe, Stephanie Balbin, Javier Fano, Emily Guerrero, Erica Herrera, Kevin Linton, Raul Montalvo, Danny Murray, Ricardo Reyes, Sarah Staten, Gustavo Tirado, Jennifer Villarreal & John Zerda, B.Arch ’25
University of Texas at San Antonio | Advisor: Armando Araiza

At its core, architecture is a choreography of connections. In this advanced research studio, students explored assembly not as an afterthought, but as the generative principle for design. Through a semester-long investigation, they studied how different elements, digital, material, and structural, come together to form performative wholes.

The studio began with an in-depth analysis of joints and bonding methods across disciplines and histories, treating the connection itself as both an aesthetic and structural act. From laser-cut prototypes to iterative digital models, each student developed a speculative connection system, refined through hands-on experimentation.

These efforts converged in the fabrication of a full-scale, inhabitable prototype. Built collaboratively and rapidly deployed, the final installation tested how a single connection logic could drive formal, spatial, and assembly decisions. With no hierarchy between part and whole, the project revealed how connection is not just a means of construction, it’s a way of thinking, making, and inhabiting space.

Instagram: @armando_araiza

The Waterscape: UNDERGRADUATE LIBRARY by  Kay Hau, Yogitha Reddi & Taylor Solomon, M.Arch ’25
University of Illinois Urbana-Champaign | Advisor: Yun Kyu Yi

Architectural design is undergoing a major transformation with advancements in 3D modeling, rendering software, and, more recently, artificial intelligence (AI). Tools like Stable Diffusion, DALL·E, and Midjourney have revolutionized illustration by enabling users to generate visuals from text prompts. Now, architecture is seeing the emergence of AI tools specifically developed for design professionals. These tools assist in generating building forms, interior designs, façade systems, and code-compliant floor plans, while also optimizing layouts. As they become increasingly powerful and accessible, AI technologies are redefining how architects approach the design process.

This evolution is sparking important questions within architectural practice: Should traditional skills like hand drawing and code literacy still hold central importance, or should designers embrace new ways to engage critically and creatively with AI? Rather than replacing the designer, AI has the potential to amplify creativity and encourage more thoughtful, design-driven decisions.

This project investigated the role of AI not just as a tool for visualization, but as a true collaborator in the design process. It focused on three key stages where AI was incorporated into schematic design: Concept Development, Concept Actualization, and Objective-Based Form Finding. The goal was to explore how AI can influence design workflows, spark new ideas, and open up innovative directions for architectural thought and practice.

“The Waterscape” reimagines the UIUC Undergraduate Library site through three central ideas: Nexus, Senses, and Encapsulation. Drawing inspiration from the library’s legacy as a communal space, the design emphasizes sensory experiences—sight, sound, and touch—while maintaining the site’s natural environment and uncovering its hidden subterranean layers. Using AI tools such as ComfyUI, Neural Network, and DeepGaze, the design team explored form-making approaches that maximize daylight and collect water efficiently. The result is a passive cooling system that activates and unifies the three-tiered space.

This project received an Honorable Mention for the Ratio Prize, Spring 2025.

Instagram: @kaylhau, @ral_isoa

Sculpted Time by Layla Danelle Neira, B.Arch ’25
New Jersey Institute of Technology | Advisor: Andrzej Zarzycki

Project Description:

“Sculpted Time” is an augmented reality (AR) project designed to deepen community engagement with the large stone sculptures on NJIT’s campus. Despite their scale and presence, I noticed many students and visitors pass by them without knowing their significance. I wanted to create an experience that reintroduces these sculptures in a more dynamic and relatable way—inviting people to reflect on the tension between the permanence of stone and the fleeting nature of the technology these sculptures represent.

The project is ultimately an application where users can scan a sculpture and have immersive AR experiences that engage multiple senses. Through context-aware environments and storytelling, “Sculpted Time” aims to transform how we engage with public art on campus and rethink our role in an age of rapid technological change—especially within the context of NJIT, where many of us are preparing for careers in tech-driven fields.

Methodology:

This was my first time working with AR technology beyond social media filters, so much of the early stages were marked by experimentation and guidance from my studio professor, Andrzej Zarzycki. I developed the project using tools such as Unity for building the immersive AR environments, Kiri Engine for photogrammetry and 3D modeling, and Vuforia for marker-based AR tracking.

Since the final outcome was a functioning app prototype, I also had to learn and apply UI/UX design principles to ensure the experience was both user-friendly and intuitive. Designing the interface and user interactions became just as important as developing the AR content itself. This part of the process felt more familiar to me since my background in architecture helped me approach spatial planning, visual hierarchy, and user flow with confidence.

Click here for a closer look.

This project was recognized at NJIT’s Dana Knox Research Showcase, 2025.

Instagram: @laylan981, @andrzejzarzycki

Tame Your Mushroom by Tova Gold, M.Arch ’25
New York Institute of Technology | Advisor: Sandra Manninger

“How To Train Your Mushroom- Fungal Computation, Toward Sustainable Biocomputing in Architecture”

This research explores fungal bioelectricity as a foundation for sustainable, living computational systems with potential applications in architecture. Pleurotus ostreatus (oyster mushrooms) exhibit stimulus-responsive electrical activity analogous to neural computation. While traditionally studied for ecological roles, fungal mycelium demonstrates capacities for memory, adaptive behavior, and environmental sensing, positioning it as a viable substrate for biologically embedded computation within architectural systems.

Controlled experiments involved embedding electrodes into living fungal colonies to record voltage fluctuations under mechanical pressure, light exposure, and thermal stimuli. Time-series features from these electrical signals were processed and analyzed using convolutional neural networks to classify stimulus types. Preliminary results indicate distinct waveform patterns associated with different environmental inputs, suggesting that fungal networks encode information through structured bioelectrical signaling.

These findings highlight the potential of mycelium as a living sensor network capable of integration into architectural assemblies. Responsive to light, heat, mechanical stress, or air quality, fungal materials offer a pathway to architectural systems that adapt in real time to their environment. Unlike conventional computing systems, fungal substrates require minimal energy input, operate at ambient temperatures, and are biodegradable—aligning with goals of ecological design and regenerative material practices.

In architecture, fungal biocomputing implies a shift from inert, passive materials toward active, sensing infrastructures. Mycelium may serve not only as a sustainable building component but also as a medium for distributed computation, enabling novel forms of environmental interactivity and feedback. Moreover, fungal information processing—distributed, embodied, and chemically mediated—resonates with emerging paradigms in architecture that reject centralized control in favor of non-linear, rhizomatic systems.

By combining fungal electrophysiology, machine learning, and computational design, this research redefines the role of material intelligence in architecture and proposes a future in which built environments are both materially and computationally alive.

Instagram: @sandramanninger_studio

Stay tuned for Part III!

2024 Study Architecture Student Showcase - Part I

Welcome to the 2024 Study Architecture Student Showcase!

Over the summer, we called on architecture school faculty from across the globe to nominate graduating students whose work exemplifies excellence in architectural education. The submitted work reflects the various skills and concepts taught in architecture schools while inspiring future architecture students. With the Fall semester in full swing, we are excited to share these outstanding projects with you over the next few months.

These projects will focus on topics ranging from climate change and revitalization to public health and housing. Tune in every Tuesday and Thursday for a new installment focused on a specific topic.

Today’s showcase features projects that are centered around technology. As the world continues to make technological advances, architecture must adapt. Technology can benefit architecture in many ways, as demonstrated by the projects below. From AI and VR to robotics and other digital tools, these projects highlight opportunities to utilize technology as an avenue for innovation and construction.

Nexus by Angela Hanna, M. Arch ’24
Holy Spirit University of Kaslik (USEK) | Advisor: Louis Hachem

In the dynamic landscape of modern education, “NEXUS” underscores USEK’s unwavering commitment to excellence in education, envisioning a state-of-the-art, smart headquarters that serves as a global hub of interconnected learning.

The Faculty of Robotics and AI represents technological advancements. The iconic dome houses the main auditorium for global educational events, and the surrounding ring encapsulates research laboratories. Innovative features such as dynamic partitions and a revolving stage enhance flexibility, while holographic technology dissolves physical boundaries, fostering a network of knowledge exchange. Sustainability is a cornerstone of the Nexus, employing passive and active methods to reduce energy consumption. Welcome to Nexus, where Architecture, AI and Nature align.

Instagram: @angela.h_, @usekschoolofarchitecture

Architronics: Utilizing Virtual Reality in Architectural Pedagogy by Dean Lambros, B. Arch ’24
Kennesaw State University | Advisor: Robin Puttock

This research is about integrating the recent advancements in VR technology as a way to ‘playtest’ and design in architectural pedagogy. To better gauge the interest in VR and prove the need for VR integration, surveys were conducted among students and faculty within KSU’s College of Architecture and Construction Management (CACM).

A ‘site analysis’ was then conducted within surrounding firms in the greater Atlanta area, leading to precedent studies of local firms that use VR in their practice. By utilizing the firms’ advancements, this shed new light on how VR could be implemented into architectural pedagogy, and why it hasn’t been incorporated into the curriculum yet.

This then led to an analysis of four architectural metrics: light, form, tectonics, and program. Each of these metrics were analyzed in VR through case studies that best exemplify their features. Doing so allowed for a more immersive and concise design approach, which explored new ways to collaborate and critique, and help obtain a better sense of scale within each space.

To compare the architectural design process between traditional pedagogy and VR-tailored pedagogy, a research study was performed on a test group of 14 first-year students implemented in the spring semester 2024 accelerated program. They performed a small-scale design project where half utilized VR-centric design and the other half utilized traditional design. The students were critiqued based on the four metrics previously analyzed by qualified jurors, which revealed that the VR design group outperformed the traditional group by 20%, as well as getting twice as high of a score in the ‘program’ metric.

This research, performed within KSU’s College of Architecture and Construction Management, was utilized to propose a 2nd-year Studio course centered around these findings. This comparative analysis on VR pedagogy versus traditional design justifies the need to move towards a more immersive construction industry.

This project was recognized as a Thesis Competition Finalist.

Instagram: @robinzputtock,

Building Trust: Maintenance and Care for Autonomous Vehicles by Dear Liu, James Vadasz & Catherine Yu, BS (Bachelor of Science in Architecture) ‘24
Washington University in St. Louis | Advisor: Constance Vale

This multi-modal transit hub proposes a new AV transportation and maintenance center for people to learn about and experience the latest technology. To further publicize the use of AV, our building deliberately displays the acts of maintenance through material choices, apertures, and curated spatial sequences. As a result, we imagine the building welcoming anyone passing by as a place of efficiency, comfort, and wonder. 

Our design focuses on aperture and pushes it to the extreme. What if the ground floor was a multitude of portals that led one to their desired stops and lifted the building up? How can the mere use of a singular element not only segment spaces both above and below but also provide the necessary structural support for the building? 

This project was collected for the Washington University in St. Louis Student Work Publication, Approach.

Instagram: @dearliuweihang, @de_architects_, @jamesvadasz2, @catherineyu.qh, @constancevale, @washu.architecture

CITY IN POCKET, Level up TODAY! by Rachana Charate, M. Arch (Urban Design) ’24
R V College of Architecture | Advisors: Anup Naik & U. S. Maiya

This exploratory thesis looks at creating a people- and market-friendly urban environment by synthesizing AI computational analysis and generation to increase the efficiency and quality of architecture and urban design.

Cities are complex environments in which multiple factors play a role in shaping a liveable neighbourhood. The cities consist of many distinct data sets and stakeholders. The city development process is single-handed and static. The crafting and timely updating of zoning regulations represent a constant challenge for municipal governments, more so when said regulations attempt to guarantee that goals of liveable parameters are met and an equitable urban experience is ensured. Traditional standards and practices for a city continue to function and evolve, largely based on historical patterns and outdated workflows and are no longer adequate.

The current process for the design of an urban realm typically involves a team of architects, designers and planners that conceive a handful of schemes based on zoning requirements manually or with the help of CAD software. They may intend for the plan to achieve a set of performance goals (sociability, economic, environmental, etc.), but quantitative analysis is rarely conducted early and consistently through the design process. This makes it difficult to understand the full range of approaches that are possible on a site and the relative performance of each scheme. In order to best accommodate rapid urbanization while making cities more liveable, and equitable, designers must utilize quantitative tools to make informed decisions about their designs. Computational analysis and generative design techniques have been successfully used at the building scale to test numerous designs and quantify their performance, but are challenging to apply at the urban scale due to increased computational expense, difficulty in limiting inputs, and more stakeholders involved in the process. The purpose of this project is to introduce a methodology for AI generative models, capable of evaluating performance goals based on the information available at each step of the development and communicating the impacts on those goals of any decisions regarding land use, density and form, etc.

The City in Pocket proposes AI computational and generation, where the real and virtual are constructed as part of the same urban fabric, which will allow a re-thinking of long-established fundamental architecture and urban design values. It will contain an ever-accumulating amount of content, expanding infinitely, layer on layer. New media and the network-facilitated distribution will turn more people into both consumers and creators. While individuals may create and publish content, multi-authored channels will be created. The tool space is location-based, users can create 2D and 3D geo-tagged maps, reports, photographs, paths, zones, spatial data and recommendations, giving order and meaning to the city. An open framework of AI will allow anybody to freely contribute to the city and will breach the gaps between different areas, departments, expertise, and the general public and increase efficiency and quality.

Instagram: @_charate_, @usmaiya.design

Bespoke Moon by Austin White, B. Arch ’24
Kennesaw State University | Advisor: Jeffrey Collins

Welcome to Bespoke Moon, the next high-tech, component-based system that allows architects and designers to fully immerse themselves in design once again.

Designers grow up nurturing a passion for design, then eventually attend school to hone their skills. However, bringing these designs to life in the built environment involves a lot of tedious work and time to ensure safety, structural integrity, and compliance with codes. With that in mind, I aim to transform our traditional processes.

Bespoke Moon’s component-based system utilizes 3D-printed, prefabricated steel components that lock, seal, stack, and interlock in a unique way, allowing them to connect with one another and incorporate structure. These connections enable the components to withstand all weather and climate conditions in the future, potentially an extraterrestrial environment, reflecting an industrial outer-space aesthetic.

This high-tech component system is powered by Bespoke Moon’s new AI, which assists in generating these components, allowing architects and designers to focus solely on design. Moreover, the components generated from other designs provide an opportunity to create a library of Bespoke Moon components. This enables reuse in various ways in new designs across a variety of scales. The ultimate goal of this high-tech, component-based system is to allow architects and designers to dive back into design, as they were taught and born to do, by integrating artificial intelligence to revolutionize conventional construction and design processes in modern architecture.

This project was awarded third place in the KSU Architecture Thesis Competition 2024.

Operative Approaches: Potential in Limits in Design Process by Chantal Shahmooradian, M. Arch ’24
Toronto Metropolitan University | Advisors: Carlo Parente (Supervisor), Kate Myers (Second Reader) & John Cirka (Program Representative)

In the realm of architecture, limits are often perceived as obstacles, however, this research reimagines them as powerful catalysts for creativity. By embracing constraints and leveraging operative approaches– with structured systems revealing a comprehensive array of possibilities within project limitations– architects can unlock new depths of innovation within the design process. This research explores the transformative potential of working within limits, through the use of a variety of tools such as drawing, digital media, AI, and physical models to illustrate how constraints can inspire inventive solutions.

The thesis advocates for a holistic view of design tools, not merely as means of production but as active agents in the creative process. It demonstrates how models and drawing techniques can shape design outcomes from the earliest stages, fostering a dynamic and iterative approach. Through the use of exercises that implement transforming physical models, with chosen limits, the study underscores the critical role of limits in defining problem spaces and guiding the creative journey.

A key focus is the distinction between given constraints and those chosen by designers, showcasing the architect’s skill in navigating these boundaries. The research highlights heuristic reasoning’s impact on design decisions, balancing the benefits of guided problem-solving with an awareness of cognitive biases. Visual explorations with the use of dynamic physical models with limits demonstrate the potential of these approaches as key pedagogical tools which can enhance the way designers and architects approach design problems, fostering innovative design thinking strategies.

Operative approaches are explored through physical models inspired by 3D puzzles, which serve as inspiration for problem-solving methodologies within defined limits in the design research. These models reveal the rich spatial possibilities that emerge within set constraints, offering new avenues for creative exploration that exist within the limits.

By showcasing a series of innovative design solutions derived from these explorations, the thesis illustrates how constraints can be harnessed as opportunities rather than hindrances. This approach not only enhances architectural creativity but also provides meaningful insights and outcomes, demonstrating the profound potential of limits in the design process.

Instagram: @chantal_shah, @dastorontomet, @tmu_archgrad

Cadences of Being: Architecture for the Living by Anna Kosichenko, M. Arch ’24
Toronto Metropolitan University (formerly Ryerson University)| Advisors: Paul Floerke (Supervisor) | Stanislav Jurcovic (Second Reader) | Carlo Parente (Program Rep)

Architecture is an artifact frozen in time, a physical ‘time stamp’ – an object that reflects its environment and values. While such physical ‘time stamps’ define our relationship with mortality, it begs the question: “What is the future role of burial architecture in the realm of living?”

‘Funeral Machine’ is a conceptual representation of current outdated, mechanized and costly burial practices are centred on the efficiency of the process rather than the experience of users, facilitating further physical and metaphysical disconnect between life and death.

New technologies for sustainable dying provide an opportunity to reform the ritual of mourning and use the built form to redefine culture’s relationship with mortality and grief. The proposal provides a space for grieving in a city, crafting architecture that values human-centred experience and shines a light on death as part of life.

Instagram: @enot_sosna5, @tmu_archgrad

The Architecture Factory by Steven Fallon, M. Arch ’24
Boston Architectural College | Advisor: Sam Landay, AIA

The Architecture Factory contemplates craftsmanship in the context of contemporary architecture and re-imagines the role of the Architect in a new age of digital design and construction. Standing amidst the global housing and climate crises, the project asks how we can utilize robotics to not only advance construction and design efficiency but also enter a new age of design that is built upon excellence in the craft of building.  

The ideas of this thesis are represented through the design of a factory on the site of a previous machine shop on the waterfront of East Boston, Massachusetts. Inside, a new studio space takes hold, where architecture comes to life in the form of physical construction, a craft that is taught and learned, experimented with, and refined. No longer would architecture be represented just by drawings, but by physical and material representations of the designer’s imagination, built directly in the studio. Wielding the powers of the robot and computer to their advantage, here, the robot becomes a prosthetic arm and extension of the architect, while the architecture transcends from concepts and representations into physical, tangible creations.

The project first delves into the fabrication and construction methods of our future homes. It then examines the design and construction of the factory itself, considering the human interaction with the building process and asking how we can bring light to the processes that build the world around us. Robots construct their own factory and provide humans the space to observe the performance of construction from a distance. Architects serve as maestros of a robotic symphony, guiding these machines and orchestrating a performance of precision and efficiency-driven construction, resulting in an architecture that is founded in the fundamental elements of architecture – material, craft, and construction.

This project was awarded Commendations: Master of Theis Excellence – Architecture. 

Instagram: @stevenfallon7

Stay tuned for Part II!

Buildings that Grow, Breathe and Burn Calories

(by Zach Mortice via OZY)

Buildings That Grow, Breathe and Burn Calories – Zach Mortice

Last fall at an exhibition in Chicago, something was pumping and hissing. Twenty-two tanks, all in a stack, filled with water and framed in wood. Weird art? But clearly it was some kind of wall system. So … weird architecture? And getting closer doesn’t clarify matters.

The name of this oddity: “Amphibious Envelope,” a project by David Benjamin of The Living. In each tank, there are aquatic plants, snails and a small frog. Triggered by motion sensors, the tanks suck in air. Stand back, and when oxygen levels in the water are depleted and the frogs surface to breathe, motion sensors trigger the inhalation of air — yeah, just like breathing. The frogs are acting as living sensors, and the resulting inhalation of air through the water weeds out particulate matter and other junk.

amph_04

And it’s way more than a high-tech party trick — it’s part of a radical frontier in thinking about architecture, namely in how buildings of the future will function.

There’s a growing consensus that it’s time to tear down the strict division between “inside” and “outside”; to let light, breezes and data pass through the borders of buildings. Some say that tomorrow’s buildings won’t be hermetically sealed off from their environment. Rather, their environment will be co-opted to make them more efficient and sustainable. Designers have begun to shift from systems that mitigate carbon emissions to ones that actively produce positive environmental benefits. “Sometimes you want to be one with [the environment],” says Ihab Elzeyadi, an architecture professor at the University of Oregon who runs the FIT Lab, which tests facade systems. “Sometimes you want to amplify it. Sometimes you want to reduce it.”

Driven to create more energy-efficient buildings, architects are finding all kinds of ways for the outside surfaces of buildings to regulate interior temperatures and humidity. They’re sussing out ways to generate energy that make solar panels look as old-school as window panes — and they’ve got ideas for controlling breezes and ventilation a lot more nuanced than hand-operated windows. Buildings are already measuring their own energy usage, water usage and interior environmental quality. From here, the sky’s the limit … kind of literally.

For one thing, who says walls and building exteriors have to feel hard, like solid ground, to do their job? Geoffrey Thun and research partner Kathy Velikov, architecture professors at the University of Michigan, are researching a mechanical system called Responsive Pneumatics that’s examining ways to make buildings soft. All you cold-weather dwellers, picture your favorite parka: Their system uses air-filled membranes as interlocking, structural elements. Sensors detect environmental conditions and pipe air into plastic membranes, inflating or deflating them to vary the amount of air that can pass through the facade and vary the amount of thermal insulation. “You can inflate the buildings like a puffy coat in the winter, and then can you deflate parts and allow air to pass through in the spring when you don’t need so much insulation,” says Velikov.

Thun and Velikov expect this research to lead to buildings than can lean and twist in order to better regulate their internal environment. Imagine a building leaning westward toward the afternoon sun to gather up a bit more heat that keeps the hot yoga class inside at a balmy 98 degrees.
Schools involved: